This ScriptHookV.NET3 script is intended to generate information about all vehicles available in GTA V.
The latest scripts are in the latest release of this repository.
- Validate information about vehiclemods or -liveries serverside
- Provide only available mods to the player while modding the vehicle
- Use original Mod/Livery-Names from GTA V
- Determine electric vehicles from this library
- Calculate sizes of vehicles
- Get a list of all bones of a vehicle
And many more!
==> PER VEHICLE
- Hash (uint)
- ID (string)
- Display name (string)
- Localized name (string) [only full version]
- Manufacturer display name (string)
- Localizedmanufacturer name (string) [only full version]
- Vehicle class (integer)
- Vehicle class display name (string)
- Localized vehicle class name (string) [only full version]
- Vehicle wheel type (integer) [New in 1.4.0]
- Vehicle wheel type name (string) [New in 1.4.0]
- Localized vehicle wheel type (string) [New in 1.4.0] [only full version]
- Is convertible? (bool)
- Is electric? (bool)
- Is trailer? (bool)
- Has neon? (bool) [New in 1.1.0]
- Vehicle dimensions: [New in 1.2.0]
- Minimum (Vector3)
- Maximum (Vector3)
- Vehicle bones -> boneName:boneIndex (Dictionary<string, int>) [New in 1.3.0]
- Maximum vehicle speed (float) [New in 1.3.0]
- Maximum vehicle braking (float) [New in 1.3.0]
- Maximum vehicle traction (float) [New in 1.3.0]
- Vehicle Acceleration (float) [New in 1.3.0]
- _0xBFBA3BA79CFF7EBF (float) [New in 1.3.0]
- _0x53409B5163D5B846 (float) [New in 1.3.0]
- _0xC6AD107DDC9054CC (float) [New in 1.3.0]
- _0x5AA3F878A178C4FC (float) [New in 1.3.0]
- Maximum number of passengers (integer) [New in 1.3.0]
- Maximum number of occupants (integer) [New in 1.3.0]
- Rewards on enter: (string[]) [New in 1.1.0]
- Available mods: (object[integer])
==> PER MODDABLE SLOT:
- Amount of mods in this slot (integer)
- list of available mods (object[integer])
==> PER MOD
- Display name (string)
- Localized name (string) [only full version]
- Flags (string[]) [eg: for wheels: "chrome", "stock"]
- Available liveries (object)
- Amount of available liveries (integer)
- list of available liveries (object[integer])
==> PER LIVERY
- ID of the livery (integer)
- Display name (string)
- Localized name (string) [only full version]
- Increase mod-range to suppot more mod-slots
- Added wheel types and names
- Added lights and turbo
- Added vehiclebones and boneindex.
- Added missing values from vehicleData.json
- Fixed .ZIP-creation
- Fixed neon-property - It should give the right value now
- Added .ZIP option with all vehicles in seperate files. (.json)
- Added dimensions to general information (min-, max-Vector3)
Description | Last updated | Download |
---|---|---|
Without localization* | 28th July 2019 | Click here |
Without listing** | 28th July 2019 | Click here |
*This version can be used if you want to create your own gametexts with API.getGameText(string name);
GT-MP Wiki entry
**This version only contains the amount of possibilities. Smallest size possible
Language | Last updated | Single file | Multiple files |
---|---|---|---|
English | 28th July 2019 | JSON | ZIP |
German | 28th July 2019 | JSON | ZIP |
French | 28th July 2019 | JSON | ZIP |
Brazilian Portuguese | 28th July 2019 | JSON | ZIP |
If you want to look into the structure of this file, we also have an indented version:
DO NOT USE THIS IN AN PRODUCTIVE ENVIRONMENT! Download
todo
- In the non-/localized versions are some horn-information missing. This will be fixed, when i find the right display name.
- Not-moddable vehicles have sometimes missing display/localization names. This is not fixable
- Some mod slots contain some mods, but they don't have a title. This is not fixable
SyBozz for assisting me and collecting some further information