A collection of tools for Dungeondraft 1.1.0.0+.
Current functionality includes an eyedropper for assets, alignment tools and “Select Similar” functionality
Allows quick selection of anything on the map, and automatically switches to the relevant tool. You can quickly change to the picker tool by pressing P
- Using the Picker on Roofs will correctly set the Roof type, but this will not be reflected in the UI
- When zoomed out, Light elements can sometimes be selected even when it appears it shouldn’t be. This is a limitation that I currently can’t work around
- The shortcut P currently isn’t rebindable, I may add that later
Allows quick alignment of any selection made up of lights, objects and freestanding doors.
- The first thing you select will be what all other selections align too
- The alignment buttons will be disabled if your selection includes an item that can’t be aligned
- Alignment to edges of objects can be unreliable if objects in the selection aren’t rotated at angles a multiple of 90 degrees
- Changes made using the alignment tool cannot be undone. This is a limitation of the modding API, and unless Megasploot exposes their HistoryRecord classes to GDScript, I can’t fix it
Allows for quick selection of all cosmetically similar items on map. Selection criteria is listed below.
- Portals: Texture
- Objects: Texture, Color
- Paths: Texture
- Walls: Texture, Color
- Pattern Shapes: Texture, Color and Rotation
- Lights: Texture
- Roofs: Texture and Roof Type
Allows viewing details on the number of instances of objects and textures used from an asset pack, as well as disabling them from within the mods UI. This is still somewhat WIP, and hasn't been well tested, so use with care.