It procedurally generates room dungeons. You can use this by simply adding an empty game object and add "RoomMapManager" component and put Map Prefab on that component. And add values like MapSize, Max Rooms, RoomSize, and TileSize. It generates when you play, and regenerate when you press space.
Any kinds of contributing will always be welcomed
It's available at : https://assetstore.unity.com/packages/tools/procedural-room-dungeon-generator-67195
- Binary Space Partitioning
- Cellular Automaton
- Herringbone Wang Tiles