Issues
- 0
GD-598: Memory leaks at cmd tool exit
#598 opened by MikeSchulze - 4
- 1
- 0
- 0
GD-592: Parameterized tests fails on changed data set when discover tests is enabled
#592 opened by MikeSchulze - 0
- 2
GD-588: Mocks fail when created inside a test
#588 opened by lazaromenezes - 13
GD-487: Encountering an error when loading Godot project on CI after last update
#487 opened by Minimata - 3
- 6
- 0
GD-573: Inspector: double-click, inherited tests not jump to the right script
#573 opened by MikeSchulze - 0
GD-563: Parameterized test not executed when using typed arrays end ends with invalid success state
#563 opened by MikeSchulze - 0
GD-569: Add Godot 4.4 to the CI workflows
#569 opened by MikeSchulze - 0
GD-566: Update look & feel of HTML report page
#566 opened by MikeSchulze - 1
GD-564: error when activating plugin (csharp)
#564 opened by jasonswearingen - 1
- 8
GD-554: Add simulate touch support to `SceneRunner` to enable it for testing touch screen input events
#554 opened by PhantasmicDev - 1
GD-549: Error reported in console when tests are run in a popped-out GdUnit4 window.
#549 opened by dragonforge-dev - 1
GD-553: Add support for finding a node by path
#553 opened by sparqyeti - 4
GD-550 Mocking native functions does nothing
#550 opened by ketsebum - 0
- 3
GD-544: Spies (and mocks?) should support Callables
#544 opened by mathrick - 5
GD-542: Spies don't support Callables
#542 opened by mathrick - 1
- 1
GD-541: Settings dialogue reserves way more horizontal space than it needs, leading to huge scrollbars
#541 opened by mathrick - 1
- 0
GD-537: Comparing objects containing built-in scripts, fails by `Error calling GDScript utility function "inst_to_dict()": Not based on a resource file`
#537 opened by MikeSchulze - 3
GD-533: GdUnit4 shows errors `Trying to assign value of type 'Nil' to a variable of type 'Color'` on a fresh Godot installation at loading `TestSuiteTemplate`.
#533 opened by SrdanJokic - 1
- 3
- 0
- 0
GD-518: Execution/debugging of CS tests via the context menu fails if it is not located below the test root folder
#518 opened by MikeSchulze - 0
- 5
- 1
- 0
GD-511: Remove obsolete `ProjectScanner`
#511 opened by MikeSchulze - 1
GD-503: Revisit plugin start and close to avoid loading and unloading errors
#503 opened by MikeSchulze - 0
GD-508: Revisit the `EditorFileSystemContextMenuHandler` added to the root node
#508 opened by MikeSchulze - 0
GD-505: Move `GDUnitServer` instantiating and releasing to `GdUnitInspector`
#505 opened by MikeSchulze - 0
GD-506: Revisit the `ScriptEditorContextMenuHandler` added to the root node
#506 opened by MikeSchulze - 0
GD-501: Add support for Godot 4.3 beta1
#501 opened by MikeSchulze - 7
GD-XXX: test notification try test notification
#500 opened by MikeSchulze - 4
GD-499: Errors in the console after enabling addon
#499 opened by Gennon - 4
GD-491: segmentation fault when closing godot editor
#492 opened by Krigu - 0
GD-497: Execute the test discovery in an additional thread so as not to block the main thread.
#497 opened by MikeSchulze - 5
GD-494: Discover test shows an error when the test root folder is set to empty
#494 opened by voithos - 1
Allow initialization methods to be called before a scene is added to the Scene Tree
#495 opened by taylor-nightingale - 1
GD-483: Godot crash at exit on `macOS`
#483 opened by MikeSchulze - 0
- 1