Pinned Repositories
EngineSandbox
Fork of OpenGLSandbox, in CMake. Meant to be more organized, and better split projects and demos
OpenGL-Sandbox
Simple OpenGL Sandbox
PathTracerSandbox
raytracing.github.io
Main Repo / Main Web Site
SDL-Cmake-template
Quick Template to make a SDL2 Project with CMake
Son-of-Monokai
Monokai based Brackets theme. Bolder font. Italic comments. Other perks.
ToyEngine
UEFlowPilot
🛩️ FlowPilot is a simple, modular and extensible gameplay system that allows fast data-driven gameplay flow creation.
Mikea15's Repositories
Mikea15/EngineSandbox
Fork of OpenGLSandbox, in CMake. Meant to be more organized, and better split projects and demos
Mikea15/SDL-Cmake-template
Quick Template to make a SDL2 Project with CMake
Mikea15/Son-of-Monokai
Monokai based Brackets theme. Bolder font. Italic comments. Other perks.
Mikea15/raytracing.github.io
Main Repo / Main Web Site
Mikea15/OpenGL-Sandbox
Simple OpenGL Sandbox
Mikea15/UEFlowPilot
🛩️ FlowPilot is a simple, modular and extensible gameplay system that allows fast data-driven gameplay flow creation.
Mikea15/Unity-SimpleAchievementSystem
Simple Achievement System in Unity and C#
Mikea15/PathTracerSandbox
Mikea15/ToyEngine
Mikea15/EnginePlayground
Continuation of EngineSandbox, based on Joey Devries's Cell
Mikea15/gamecode4
Automatically exported from code.google.com/p/gamecode4
Mikea15/go-cpp-mk
Documentation Generator from Cpp Header files to Markdown. Specifically for Unreal Projects.
Mikea15/Mikea15
Config files for my GitHub profile.
Mikea15/mikea15.github.io
Mikea15/SFML---PongClone
Pong made with SFML / C++ (in 2009)
Mikea15/ToyMeshPathTracer
Toy Mesh Path Tracer that I used as a base for job interview tasks
Mikea15/UECompileTimesVisualizer
Debug compile times in Unreal Engine, Amazon Lumberyard & MSVC projetcs