Himuro is a project that aims to have a matching source decompilation of the PS2 game Fatal Frame 1; Project Zero; 零. Once we have a matching decompiled rom we want to port the game to modern hardware.
No game assets are hosted on this repository. You must provide them yourself, copying them from a legal copy.
Linux is required in order to build this project. It requires a compiler that is only available for Linux. You'll also need at least python 3.8
to run any command. Your linux distribution should come with python3
already installed. If not, please follow your distribution's instructions to install it. Python is a mandatory dependency, as many core tools are written in python. On Ubuntu, if necessary, python3 can be installed with the following command:
sudo apt install python3-full
The original GCC compiler is a 32-bit executable, so on a 64-bit system the i386
architecture must be added in order for the system to run it. On Ubuntu you can use the following commands:
sudo dpkg --add-architecture i386
sudo apt upgrade
sudo apt install libc6:i386 libstdc++6:i386
sudo apt install make binutils-mips-linux-gnu gcc-mips-linux-gnu python3-venv
Python's virtual environments are the preferred way to use this software, as you may not be allowed to install packages globally.
python3 -m venv .venv
source .venv/bin/activate
python3 -m pip install -r requirements.txt
The main executable is needed in order to perform the decompilation.
Copy SLES_508.21
from DVD/ISO into config/eu/
. File must have the following sha1 hash:
cb36d4365e70be9e9dc5bb66e2aa083811a39f12
Copy SLUS_203.88
from DVD/ISO into config/us/
. File must have the following sha1 hash:
5ac4626e0d76218e977b01f4fae5948de9a1755e
NOTE: this operation needs to be performed only once.
make eu-extract-data
make us-extract-data
NOTE: running these commands on an already configured project will reconfigure it.
make eu-configure
make us-configure
make eu-build
make us-build
make eu-clean
make us-clean
To have a list all available commands, run make
without targets:
make
- Add the decompiled code to the TU's
c
file insrc/
- Update
config/{region}/ff1.{region}.yaml
:- Replace
asm
withc
for the TU you are decompiling - Add a leading dot (
.
) to the type (e.g.,rodata
->.rodata
) of each subsection that belongs to the TU
- Replace
- Reconfigure the project
- Build the project