/RigidbodyCenterOfMassEditor

Allows you to change the center of mass of Rigidbodies within the Unity editor

Primary LanguageC#MIT LicenseMIT

Rigidbody Center Of Mass Editor

Allows you to change the center of mass of Rigidbodies within the Unity editor

Usage

Add the RigidbodyCenterOfMass component to an object with a Rigidbody component (one will be created if it doesn't exist already) and modify the X,Y,Z position of the center of mass either through the inspector or the red sphere in the scene