SoftMaskForUGUI
UI Soft Mask is a smooth masking component for Unity UI (uGUI) elements.
<< Description | WebGL Demo | Installation | Usage | For Your Custom Shader | Contributing >>
Description
By using SoftMask instead of the default Mask component, you can beautifully represent the rounded edges of UI elements.
Features
- SoftMask is compatible with Mask.
- You can adjust the visible part.
- Text, Image, RawImage can be used as a masking.
- Support multiple-sprites and SpriteAtlas.
- Support up to 4 nested soft masks.
- Support scroll view.
- Support inversed soft mask.
- Support overlay, camera space and world space.
- (Option) Raycast is filtered only for the visible part.
- Contain soft maskable UI shader.
- Support soft masks in your custom shaders by adding just 3 lines. For details, please see Development Note.
- Adjust soft mask buffer size to improve performance.
- Convert existing Mask to SoftMask from context menu.
- Render the soft mask buffer only when needed to improve performance.
- Add a SoftMaskable component to the child UI elements of SoftMask from the inspector.
- Preview soft mask buffer in inspector.
- Make multiple holes on one background by 'Parts of parent' option.
- Support TextMeshPro
Components
Demo
Installation
Requirement
- Unity 2017.1 or later (2018.x, 2019.x and 2020.x are included)
- No other SDK are required
Using OpenUPM (for Unity 2018.3 or later)
This package is available on OpenUPM. You can install it via openupm-cli.
openupm add com.coffee.softmask-for-ugui
Using Git (for Unity 2018.3 or later)
Find the manifest.json file in the Packages folder of your project and edit it to look like this:
{
"dependencies": {
"com.coffee.softmask-for-ugui": "https://github.com/mob-sakai/SoftMaskForUGUI.git",
...
},
}
To update the package, change suffix #{version}
to the target version.
- e.g.
"com.coffee.softmask-for-ugui": "https://github.com/mob-sakai/SoftMaskForUGUI.git#1.0.0",
Or, use UpmGitExtension to install and update the package.
For Unity 2018.2 or earlier
- Download a source code zip file from Releases page
- Extract it
- Import it into the following directory in your Unity project
Packages
(It works as an embedded package. For Unity 2018.1 or later)Assets
(Legacy way. For Unity 2017.1 or later)
How to play demo
- For Unity 2019.1 or later
- Open
Package Manager
window and selectUI Soft Mask
package in package list and clickDemo > Import in project
button
- Open
- For Unity 2018.4 or earlier
- Click
Assets/Samples/UISoftMask/Import Demo
from menu
- Click
The assets will be imported into Assets/Samples/UI Soft Mask/{version}/Demo
.
Open UISoftMask_Demo
scene and play it.
Usage
- Add a SoftMask component instead of Mask component.
Or, convert an existing Mask component to SoftMask component from the context menu.
- Add a SoftMaskable components to the child UI elements of the SoftMask component.
Or, add a SoftMaskable components from the inspector of the SoftMask component.
- Adjust softness setting of SoftMask.
- Enjoy!
Support TextMeshPro
To use SoftMask with TextMeshPro, import a sample asset.
- For Unity 2019.1 or later
- Open
Package Manager
window and selectUI Soft Mask
package in package list and clickTextMeshPro Support > Import in project
button
- Open
- For Unity 2018.4 or earlier
- Click
Assets/Samples/UISoftMask/Import TextMeshPro Support
from menu
- Click
The assets will be imported into Assets/Samples/UI Soft Mask/{version}/TextMeshPro Support
.
NOTE: You must import TMP Essential Resources
before using. They include shaders, fonts, etc.
NOTE: If the shader error is not resolved, reimport the shader. Or, import the TextMeshPro Support
again.
Support soft masks with your custom shaders
Only a few steps are needed to support soft mask in your custom shaders!
- Duplicate your shader file and add the
(SoftMaskable)
suffix to the file name.
Your_Custom_Shader.shader
-> Your_Custom_Shader (SoftMaskable).shader
- Modify the shader name (defined at the beginning of the shader file) as follows:
- Add
Hidden/
prefix - Add
(SoftMaskable)
suffix
Shader "UI/Your_Custom_Shader"
-> Shader "Hidden/UI/Your_Custom_Shader (SoftMaskable)"
- Add
#pragma
and#include
directives, whereSOFTMASK_EDITOR
is an editor-only keyword and is not included in the build. If you didn't use package manager to install, includeSoftMask.cginc
in the appropriate path instead.
#include "Packages/com.coffee.softmask-for-ugui/Shaders/SoftMask.cginc"
#pragma shader_feature __ SOFTMASK_EDITOR
- Apply a soft mask in the fragment shader.
This operation determines the final alpha according to the soft mask buffer.
IN.vertex
: the clip positionIN.worldPosition
: the world position
color.a *= SoftMask(IN.vertex, IN.worldPosition);
As an example of implementation, please see UI-Default-SoftMask.shader.
Contributing
Issues
Issues are very valuable to this project.
- Ideas are a valuable source of contributions others can make
- Problems show where this project is lacking
- With a question you show where contributors can improve the user experience
Pull Requests
Pull requests are, a great way to get your ideas into this repository.
See CONTRIBUTING.md.
Support
This is an open source project that I am developing in my spare time.
If you like it, please support me.
With your support, I can spend more time on development. :)
License
- MIT
- © UTJ/UCL
Author
See Also
- GitHub page : https://github.com/mob-sakai/SoftMaskForUGUI
- Releases : https://github.com/mob-sakai/SoftMaskForUGUI/releases
- Issue tracker : https://github.com/mob-sakai/SoftMaskForUGUI/issues
- Change log : https://github.com/mob-sakai/SoftMaskForUGUI/blob/upm/CHANGELOG.md