Can't bake
Opened this issue · 5 comments
i faced some error: when i try to bake, always, it gives me:
servers/visual_server.cpp:965 - Condition "array_len == 0" is true.
scene/resources/mesh.cpp:847 - Condition "len == 0" is true.
Hello, sorry for late answer, could you provide a minimal reproduction project so I can take a look at it? It seems that the navigation logic is not recognizing any collision objects/static meshes. Are you sure the layer configuration is correct?
I have the same issue. I just grabbed the 0.9 version of plugin, imported it into my project. Made everything as in instructions, hit bake and the same errors pop out. I checked every collision layer on. Still doesn't work. I use Godot 3.2.3 btw.
I'm having the same issue, see attached minimal reproduction project (please excuse the materials :D).
EDIT: I was actually able to get the mesh to bake by using nodes/meshes directly instead of GridMap
. It would be great if we could somehow get GridMap
support though.
@iwilliams I'm currently working on other projects, so any new features are set on freeze until I return to Godot. But I'd be happy to review and accept any PR's concerning new features/bugs.
@MilosLukic no problem, I've got things working for my prototype as is. If the upcoming Godot 4.0 nav features don't end up being enough, perhaps I'll revisit this project and see about a PR.