MilosLukic/Godot-Navigation-Lite
Godot plug&play implementation of detour. It allows user to have multiple navigation meshes, fast cached obstacles, and realtime navmesh changes.
C++NOASSERTION
Issues
- 0
Will this work with Navigation2D and TileMap?
#16 opened by agmcleod - 0
cross NavMeshes find_path()
#15 opened by alan-man - 3
Y axis elevation doesn't add path points
#5 opened by rustwork - 1
Issue Baking navmesh Procedural Generation
#13 opened by NovaCodee - 3
Bake navmesh doesn't do anything
#10 opened by Favkis - 0
Android compability?
#12 opened by Maxteke - 1
Build for IOS?
#9 opened by Krosh - 5
find_path returns wrong path
#11 opened by Favkis - 5
Can't bake
#3 opened by BohdanZoshchenko - 1
- 8