Pinned Repositories
aiscript
๐ A lightweight scripting language runing on JavaScript
ArithmeticBitwiseBenchmarks
BetterHalfConversion
Experimental technique of conversion between Half and Single
CSCodec
A Managed Cross-Platform .NET Standard Codec Development Library written in C#
DivideSharp
Like RyuJIT does before running, the DivideSharp optimizes an integer division by "mostly constant" values.
FileDateClassifier
ใใกใคใซใไฝๆๆฅๆใงๅ้กใใใฝใใใ
MonoGame.TexturedGeometry2D
Drawing Textured Geometry with SpriteBatch like API.
Shamisen
Cross-Platform Audio Library for .NET 7 and later.
WeedMeals
Bonemeal that plants only weeds. Use it for making maps.
MineCake147E's Repositories
MineCake147E/Shamisen
Cross-Platform Audio Library for .NET 7 and later.
MineCake147E/BetterHalfConversion
Experimental technique of conversion between Half and Single
MineCake147E/CSCodec
A Managed Cross-Platform .NET Standard Codec Development Library written in C#
MineCake147E/DivideSharp
Like RyuJIT does before running, the DivideSharp optimizes an integer division by "mostly constant" values.
MineCake147E/aiscript
๐ A lightweight scripting language runing on JavaScript
MineCake147E/ArithmeticBitwiseBenchmarks
MineCake147E/Ceras
Universal binary serializer for a wide variety of scenarios https://discord.gg/FGaCX4c
MineCake147E/cscore
An advanced audio library, written in C#. Provides tons of features. From playing/recording audio to decoding/encoding audio streams/files to processing audio data in realtime (e.g. applying custom effects during playback, create visualizations,...). The possibilities are nearly unlimited.
MineCake147E/FileDateClassifier
ใใกใคใซใไฝๆๆฅๆใงๅ้กใใใฝใใใ
MineCake147E/flac
Free Lossless Audio Codec
MineCake147E/MonoGame.TexturedGeometry2D
Drawing Textured Geometry with SpriteBatch like API.
MineCake147E/WeedMeals
Bonemeal that plants only weeds. Use it for making maps.
MineCake147E/Label-Templates
Having many Label templates for convinience.
MineCake147E/MineCake147E
My personal profile repository
MineCake147E/MonoGame-Presentation-Framework
A WPF-Like GUI System Implementation for MonoGame
MineCake147E/performance
This repo contains benchmarks used for testing the performance of all .NET Runtimes
MineCake147E/runtime
.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
MineCake147E/The-Powder-Toy
Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
MineCake147E/vscode-js-unicode-preview
Show previews for JavaScript unicode escape sequences