Little SFML c++ game I made over a couple of with my sfml game framework
[CONTROLS] A -> move left D -> move right S -> fall downward SPACE -> jump Q -> pause E -> unpause R -> restart
[How it works] You can only jump when the jump button is green. You can regain it by waiting for a jump cooldown and touch either the sides or top of a platform Goal: survive as long as possible You can see your score in the top left along with your highscore and your jump state.