[feature request] Using a manifest.json file found in curseforge modpacks.
StormDragon-64 opened this issue · 5 comments
Using the Curseforge app you can export a profile that can be uploaded as modpacks onto curseforge. These exported profiles contain a manifest.json that contains the same data that is in a mods.json that your program uses, except it has a bit more information. It doesn't have the names of the mods though. I made a small manifest.json here if you want to see what they look like.
I think you should support these because it means that we don't need to make a mods.json ourselves and instead the curseforge app can do it for us. It would also make your program support curseforge modpacks that already exist.
Hey, I was just wondering, are you almost done with this?
So I have been thinking and looking at it.
So the manifest thing just has a fileID field which would would be fine with a ModInstaller what this thing actually mostly is.
So I think it would fit, since yeah the name I chose is wrong, since I forgot to change it when I created the github repo, because it started as modupdater thing for my own server, since downloading all the mods by myself was a lot of work...
But yeah I think I might add it, since it doesn't require to get the newest fileID for the ProjectID.
Added!