Unreal Engine's Timeline for Roblox
local MyTimeline = Timeline.new(Track : Types.Track, Options : Types.TimelineOptions) -- Instatiate new Timeline
MyTimeline:Play(MyTrackerID) -- Play the timeline, set an unique track identifier
MyTimeline.UpdateSignal:Connect(function(TrackerID, InterpolatedValue)
print(TrackerID, InterpolatedValue)
end)
MyTimeline.EndedSignal:Connect(function(TrackerID)
print("Timeline ended. "..TrackerID)
end)