MixedRealityToolkit/MixedRealityToolkit-Unity
This repository holds the third generation of the Mixed Reality Toolkit for Unity. The latest version of the MRTK can be found here.
C#BSD-3-Clause
Issues
- 2
- 0
- 8
Endless stream of error messages in Unity Editor when a GO with a PressableButton is selected
#772 opened by KevinKennedy - 2
[FEATURE REQUEST] Passthrough for visionOS 2
#897 opened by hungngo04 - 0
[BUG] When creating a new MRTK3 project, if you don’t create an MRTK3 profile, you will generate two Project Validation warnings:
#906 opened by AMollis - 0
- 4
- 2
- 2
[FEATURE REQUEST] Locally persistent anchor requests (such as API for WorldAnchorStore in Unity 2019)
#899 opened by zhangtianhong-1998 - 1
[XRI3] [BUG] Rigged hand mesh visualizer gets stuck "on" when using a hand interaction profile
#890 opened by keveleigh - 1
- 1
- 1
[BUG] Project validaton warning should be cleared if Unity's gITFast package is in the project (this is the recommended replacement for the linked gITF importer).
#883 opened by MaxPalmer-UH - 2
[BUG] Link broken on project validation entry for MRTK: MRTK3 profile may need to be assigned for the Standalone build target.
#882 opened by MaxPalmer-UH - 6
- 1
[BUG] Object reference not set to an instance of an object : when clicking a button in the CanvasDialog Prefab
#857 opened by MaxPalmer-UH - 6
[XRI3] Spatial Mouse Scene Description panel incorrectly scales entire scene when manipulated
#876 opened by AMollis - 4
- 4
[XRI3] Eye gaze recording sample is not working
#878 opened by AMollis - 0
[XRI3] [BUG] Spatial mouse manipulation are relative to scene origin instead of head pose
#880 opened by AMollis - 4
[BUG] [XRI3] Quest Controllers does not invoke hover effects on Far Interaction
#768 opened by Ali-Can-Keskin - 1
[XRI3] [BUG] Last two asserts of FuzzyGazeInteractorTestsForControllerlessRig::EyeGazeWorksAsExpectedTest() succeed in Editor but fail in pipeline.
#766 opened by ms-RistoRK - 2
[BUG] [EDITOR] `Constraint Manager`'s button "Go to component" doesn't work for custom TransformConstraint
#838 opened by anonymous2585 - 0
[BUG-TRACKING] Create/upgrade SpatialMouseInteractorSmokeTest Unity-test for the new controllerless XRI3+ rig
#773 opened by ms-RistoRK - 0
[BUG] `Interaction Mode Manager` component doesn't show `CanvasProxyInteractor` type in menu
#843 opened by anonymous2585 - 4
- 1
[BUG]Can't Open Unity Project!
#870 opened by OopsAngela - 3
- 0
[XRI3] Consider deprecating IPoseSource in favor of assignable tracked pose drivers
#859 opened by keveleigh - 1
- 0
[BUG] VirtualizedScrollRectList tries to start a coroutine even when disabled.
#828 opened by SVRAAIB - 5
[BUG] Quest 3 Controllers Not visualized
#752 opened by Ali-Can-Keskin - 2
[BUG] OpenXR crash when trying to cross-platform with Meta Quest 3 and MagicLeap2
#829 opened by SashelI - 2
- 1
[BUG] Missing assets in MagicWindowExample
#850 opened by ms-RistoRK - 1
- 2
- 0
[BUG] MRTKRayInteractor always attempts verifying palm facing direction even for non-handed controllers.
#801 opened by whebertML - 0
[BUG] `TapToPlace` doesn't start placement when `StartPlacement()` is called just after prefab creation
#784 opened by anonymous2585 - 3
[TRACKING] Enable TapToPlaceFollowsRightHandRay Unity-test in org.mixedrealitytoolkit.spatialmanipulation/Tests/Runtime/SolverTapToPlaceTests.cs for XRI3 migration
#736 opened by ms-RistoRK - 3
[TRACKING] Enable TapToPlaceFollowsLeftHandRay Unity-test in org.mixedrealitytoolkit.spatialmanipulation/Tests/Runtime/SolverTapToPlaceTests.cs for XRI3 migration
#737 opened by ms-RistoRK - 2
[TRACKING] Enable ScaleObjectTest Unity-test in org.mixedrealitytoolkit.spatialmanipulation/Tests/Runtime/TransformViaInteractorTests.cs for XRI3 migration
#738 opened by ms-RistoRK - 2
[Tracking] Create Unity-tests equivalent to GazeFallbackWhenEyeGazeLosesTrackingTest() and GazeFallbackWhenEyeGazeIsDisabledTest() once new MRTKRig for XRI3 migration settles down
#747 opened by ms-RistoRK - 2
[TRACKING] Enable ObjectManipulatorGazeHover Unity-test in org.mixedrealitytoolkit.spatialmanipulation/Tests/Runtime/ObjectManipulatorTests.cs for XRI3 migration
#735 opened by ms-RistoRK - 0
[BUG] Update `PerformanceEvaluation` scene to use "canvas button" to measure performance of preferred button stype
#754 opened by AMollis - 1
[BUG] No hand simulation in editor
#756 opened by Xispeo - 0
CanvasUITearsheet scene - Dialog buttons spawn dialog panels directly over the Show Dialog buttons panel
#748 opened by shaynie - 1
[TRACKING] Enable various Unity-test in org.mixedrealitytoolkit.input\Tests\Runtime\BasicInputTests.cs for XRI3 migration
#744 opened by ms-RistoRK - 0
[BUG] PressableButton_Custom_Cylinder.prefab using Default-Material instead of MRTK_Standard_White.
#739 opened by whebertML - 0