A netlogo model that simulates a war between humans and monsters with different strategies
To run this model, you just have to import it into netlogo and run it.
This model has three different agents: students, soldiers and monsters. Each agent has a different behaviour and the idea is to see who wins in a Humans vs Monsters battle depending on different factors like:
- number of agents
- behaviour of monsters (clustering or solo hunt)
- You can only control the behaviour of monsters, the behaviour of soldiers and humans are predefined.
- Students walk randomly and runaway when a monsters is in their vision radius or get closer to soldiers when they are also in the vision radius.
- Soldiers walk randomly until a monster is in tehir reach radius. In that case, the hunt starts and they keep fighting until one of them dies.