Molodos/ElegooNeptuneThumbnails

Broken thumb on large detailed object files.

Gareee opened this issue · 18 comments

Gareee commented

I sliced a very detailed object and saved the slice. The thumb would not display on the neptune 3 max.
I attempted a re slice with the same issue, andvtried a resave just in case the save was corrupt.
The resave didn't work, but the file size was significantly larger. I kept reading with only numbers filename changes, and each save was larger, but none would display the thumb size.
I suspect either the thumb has a size restriction, or the thumbnail plug in doesn't work with highly detailed objects. (It takes 5-10 minutes to slice.)

Hi,
interesting error. Do you haver a Cura Project file for me? Also a G-code File might help me to analyze the error, too.

Gareee commented

I am not sure, but just try. Otherwise you can just drag and drop them when answering to this issue on GitHub :D

Gareee commented

Hi, just sent you an access request on google drive. Let me know when you accepted so I can let you know when I downloaded :D

Gareee commented

Okay, I downloaded it. I will get back to you as soon as I found time to analyze it

Gareee commented

Okay, so current state is that I found out, that every slice seems to add a thumbnail to the G-code so that in the end there are multiple thumbnails in the G-code. I don't know how to fix it yet and the no-display error could be part of it, but I just wanted to let you know, that I am working on it

Gareee commented

Oh interesting, so you contacted the Elegoo support and they redirected you to me?
I just published a new release here on GitHub (https://github.com/Molodos/ElegooNeptuneThumbnails/releases/tag/2.2.0) it fixes the file size increase bug. Feel free to install it and check if the thumbnail now also displays correctly.
Best regards

Gareee commented

Thanks for the detailed description on what happened. I always love to hear such things. I am happy to hear your feedback after you tested the new version :)

Hi, just wanted to know whether you have testes the newest version and if it fixes the bug so I can close the issue

Okay. I will close the issue for now, feel free to still give me feedback if the bug was fixed

Gareee commented

Oh okay, no problem :)

Gareee commented