Pinned Repositories
CascadedShadows
test of using cascaded shadows across platforms with modified version of PBRShader
CornField
Demonstrator of OpenGL instancing (requires GL3) to render a cornfield.
DuckField
Demonstrator of instanced gdx-gltf scenes including shadows. Requires GL ES 3.0 or WebGL 2.0.
FrightNight
Entry for LibGDX game jam 25 - a scary survival game
IsoMetric
Test setup for isometric projection
Lightning
Test to render 2d lightning using nine-patches
Oz-Racer
Wipeout style racer
PixelWar
PixelWar for LibGDX Game Jam March 2023
Tut3D
This is the code repository to accompany the LibGDX 3D tutorial. Use the tags to find the code progression for each step.
VehicleTest
Vehicle demo using ODE4j physics library and GDX-GLTF for rendering.
MonstrousSoftware's Repositories
MonstrousSoftware/Tut3D
This is the code repository to accompany the LibGDX 3D tutorial. Use the tags to find the code progression for each step.
MonstrousSoftware/Oz-Racer
Wipeout style racer
MonstrousSoftware/VehicleTest
Vehicle demo using ODE4j physics library and GDX-GLTF for rendering.
MonstrousSoftware/DuckField
Demonstrator of instanced gdx-gltf scenes including shadows. Requires GL ES 3.0 or WebGL 2.0.
MonstrousSoftware/Lightning
Test to render 2d lightning using nine-patches
MonstrousSoftware/CascadedShadows
test of using cascaded shadows across platforms with modified version of PBRShader
MonstrousSoftware/CornField
Demonstrator of OpenGL instancing (requires GL3) to render a cornfield.
MonstrousSoftware/FrightNight
Entry for LibGDX game jam 25 - a scary survival game
MonstrousSoftware/SandFall
Compute Shader falling sand demo
MonstrousSoftware/Base-Invaders
Adaption of the tut3d code base to a car racer
MonstrousSoftware/ControllerTest
Sample code to use a game controller or the keyboard to navigate a scene2d menu.
MonstrousSoftware/Conway
Experiment in compute shaders
MonstrousSoftware/Duck-Land
Demo of level-of-detail and impostors for 3d rendering of lots of models
MonstrousSoftware/DungeonGame
Isometric dungeon game
MonstrousSoftware/FreeTypeTest
Test of freetype on lwjgl3 and teamvm. Also handling BIG font size without glitches.
MonstrousSoftware/gdx-gltf
GLTF 2.0 3D format support and PBR shader implementation for LibGDX
MonstrousSoftware/GetOut
Jam Game "Get the Heck Out"
MonstrousSoftware/java-to-webgpu
Java interface to native WebGPU
MonstrousSoftware/KeyMapTest
App to test key bindings
MonstrousSoftware/libgdx
Desktop/Android/HTML5/iOS Java game development framework
MonstrousSoftware/Lightning3D
Demo of 3d lightning effects.
MonstrousSoftware/lightTestGLTF
MonstrousSoftware/Logo
Displaying a 3d logo
MonstrousSoftware/MonstrousSoftware.github.io
Blog about game dev coding
MonstrousSoftware/PrivacyPolicy
Privacy Policy for Tank Island
MonstrousSoftware/SaveStarlings
libgdx 3d game
MonstrousSoftware/SimpleVehicle
Demo of simple car driving without the use of a physics library.
MonstrousSoftware/SkyBoxConverter
Utility class to convert a skybox texture to 6 images.
MonstrousSoftware/SoundTest5
Testing web backends for sound, music, key presses, mouse buttons
MonstrousSoftware/TestSponza
Little test of rendering performance of GLTF Sponza model