/almost-katamari

Prototyping features to match Katamari Damacy

Primary LanguageC#

Almost Katamari

Prototyping features to match Katamari Damacy

TODO

  • Make things fly off
  • Show latest item picked up in GUI
    • Draw segment from the actual item to the GUI?
  • Polish climbing
    • When Katamari's sphere collider is covered in other collider's, the collision logic fails.
    • Currently deciding between fudging velocity.y or applying upwards force
  • Update prop prefabs to modify collider shape and not their parent transform.
  • The transparency shader against the wall.
  • Bug: If both inputs are forward, rotation input is still processed.

Controls

controls

Links

Basically a Frankenstein of the following: