A simple, yet powerful custom-made C++ game engine intended for PC games.
The engine is developed alongside an unannounced game.
The engine is written in C++ 17 and currently runs OpenGL ES 3.0, OpenGL Core 3.3 or WebGL 2. It thus has the ability to build games targeting Windows, Mac and Linux, as well as modern browsers using WebAssembly via Emscripten.
The way of working in the engine is inspired by a mix of Unreal Engine and Unity, with scripting support in Lua.
Watch the showcase video on YouTube.
The engine uses a set of libraries for certain specific tasks.
Usage | Library |
---|---|
Window management & input | GLFW3 (ZLib/LibPNG) |
OpenGL loading (desktop) | GLAD (CC0) |
Image loading | stb_image (MIT) |
Serialization | nlohmann::json (MIT), cereal (BSD), magic_enum (MIT) |
3D importing | tinyobjloader (MIT), Assimp (Modified BSD) |
Font importing | FreeType 2 (FTL or GPL) |
Networking | Socket.IO C++ Client (MIT) |
Audio | SoLoud (ZLib/LibPNG) |
Editor UI | Dear ImGui (MIT), ImGuizmo (MIT), ImGuiColorTextEdit (MIT) |
In-Game UI | RmlUI (MIT) |
Logging | Plog (MIT) |
Mathematics | GLM (MIT) |
Compression | Zlib (Zlib) |
Multi-threading | ConcurrentQueue (~BSD), wiJobSystem (MIT) |
Scripting (Lua) | Lua 5.4 (MIT), sol2 v3.0 (MIT) |
Physics (3D) | Bullet3 (Zlib) |
Template Library | EASTL (BSD-3) |
Real-Time Profiling | Tracy (BSD-3) |
CMake 3.20+ is used as the build system. Supported compilers are MSVC, GCC, Clang and Emscripten.
sudo apt update
sudo apt install libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev libxext-dev wayland-protocols libwayland-dev libxkbcommon-dev libglu1-mesa-dev freeglut3-dev mesa-common-dev
No external dependencies needed, everything is included.
git clone https://github.com/Mormert/jle.git --recurse-submodules
In the command line, navigate to a game build directory, for example jle/gametemplate, and then run:
mkdir build
cd build
cmake .. -DJLE_BUILD_EDITOR=ON -DCMAKE_BUILD_TYPE=Release
cmake --build .