QuickLoot
Version 2.01
Adds a Fallout 4-style to Morrowind. Requires MWSE-lua. Mod of the Month January 2019
2.01 update: -swapped load event back to initialize
2.0 update: -fixed quickloot accidentally taking items that can't be carried (invisible lights) -blacklist/whitelist functionality -new MCM menu -additonal minor bug fixes
1.8 update: -fixed error from new mwse update
1.7 update: -press "loot all" on an empty npc or creature to dispose of the corpse -fixed empty window on plant containers
1.6 update: -No longer resets index when using spacebar activate
1.5 update: -fixed crash on looting specific trapped containers -fixed not being able to type your main activate key in console
1.4 update: -Added an option to use spacebar to take items, and (default) z to open the regular container menu -Arrow keys can now be used to scroll through items
1.3 update: -full graphic herbalism lua support -fixes dead actor tooltips -adds support for a "quick enable/disable" key in case you can't decide whether you want to be quickly looting or not
1.2 update: -allows looting from dead npcs / creatures -added interop which allows external mwse-lua mods to disable the quickloot menu
1.1 update: -Fixed bloat issue where containers viewed but not looted acted as though they were altered. -Now hides container tooltips by default (configurable) -Change hotkeys in game -Container name and lock status now in quickloot box -Fixed bug where the menu would still be visible if targetting item on container
About: This adds a Quick Loot menu to Morrowind. Use the scroll wheel to navigate up and down, Z takes the highlighted item, X takes all.
There is a fairly robust Mod Configuration Menu included. In that you have the option to: -Reposition the window -Hide plant containers -Hide trapped containers -Show trapped containers. (If you take an item while its trapped it will trigger the trap) -Change the number of default items displayed -Display messageboxes on loot -Show loot from containers with scripted OnActivate (if you don't know what this means leave it off.)
The keys are rebindable if you edit the config (in-game menu option coming soon)
Requirements: -MGEXE -MWSE-lua beta branch (available here: https://nullcascade.com/mwse/mwse-dev.zip ) -OpenMW is not supported and cannot be supported probably ever, sorry.
Installation: -Drag and drop data files folder, merge if asked. -If you want to change the default loot keys from Z and X, load the game first, then navigate to: data files\mwse\config\quick loot.json and open in a text editor. Change the config keys to what you wish.
Uninstallation: -Remove or rename the main.lua file. There is also a mod configuration option to disable the mod as well.
Coming Soon: -Key rebinding with mouse support
Special Thanks: Nullcascade - MWSE-lua for which none of this would be possible, and for some fantastic code contributions PeteTheGoat - Extensive testing and all around big supporter also a good guy Greatness7 - MCM code Svengineer - additional code doublemoulinet - testing Hrnchamd - MWSE-lua work, MGEXE, MCP, all of that great stuff The Morrowind Modding Community Discord for all of its support