Ethereal Engine - Cross-platform C++ Game Engine
Get more details at codescene.io.
This is mostro verson of Ethereal.
I added the bullet physics engine.
I've made some useful updates to the interface, camera, and game & editor separation.
My goal of this work is WYSIWYG and highly scalable.
I am continuing to develop,
Don't forget to update submodules
git clone https://github.com/volcoma/EtherealEngine.git
cd EtherealEngine
git submodule init
git submodule update
mkdir build
cd build
cmake ..
It is written in a cross-platform manner using .
Some high quality assets: https://github.com/volcoma/Library
Supported texture formats: png, tga, dds, ktx, pvr
Supported mesh formats: obj, fbx, dae, 3ds
Supported audio formats: ogg, wav
Any suggestions and help will be appreciated.
The engine uses the CMake build system.
Using the latest and greatest features of the language.
#include "some_header.h"
#include "some_other_header_impl.hpp"
namespace nsp {
class some_class {
public:
/**
* @brief This is a method comment description.
*
*/
void some_method();
/**
* @brief
*
* @tparam T
*/
template<typename T> void some_templated_method();
public:
// this is a member comment
int some_public_member = 0;
private:
// this is a member comment
int some_private_member_ = 0;
}
template<typename T>
inline void some_class::some_templated_method() {
// If the class is fully templated it is acceptable to put this inside the class
}- Implement all methods of Rigidbody Component
- Implement all Collider Component and its method
- Fix camera sight distance bugs
- Script Component, which support programing language such as C++, C#, Python(Yes, I've seriously thought about it)
- game & editor separation
- Game play & close button switch
- Scene(Project) save
- Use system default file explorer
- Double click game object to focus
- Unit test of Transform Component
bgfx - https://github.com/bkaradzic/bgfx
cereal - https://github.com/USCiLab/cereal
rttr - https://github.com/rttrorg/rttr
spdlog - https://github.com/gabime/spdlog
imgui - https://github.com/ocornut/imgui
assimp - https://github.com/assimp/assimp
glm - https://github.com/g-truc/glm
openal-soft = https://github.com/kcat/openal-soft


