This Demo showcases my DYNAMIC: Rain/Wetness shaders
- Covers gameobjects in Rain/Wetness
- Coverage can be controlled using my DYNAMIC- Weather Manager, or via Enviro- Sky and Weather Intergration
- Vegetation Wind using Book of the Dead's wind shader
- Built-In Support for Vegetation Studio: Instanced Indirect Shader
Unity Store: DYNMAIC: Shaders- Rain/Wetness
Unity Store: DYNMAIC: Shaders Demo- Rain/Wetness (Book of the Dead Intergration)
- Download File
- Run DYNAMIC RainWetness Demo.exe
- WASD to Move
- Mouse to Look
- Space to Jump
- C to Crouch
- F1 to change from Sunny to Rainy Weather
- F2 to
- F3 to Freeze/Unfreeze Time
- **This is the FREE EXE DEMO ONLY
- To play with this scene in the Unity Editor...
- Requires FREE DYNMAIC: Shaders Demo- Rain/Wetness (Book of the Dead Intergration)
- Requires PAID DYNMAIC: Shaders- Rain/Wetness
- Version 1.0
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Replaced all shaders with my own DYNAMIC: Shaders- Rain/Wetness (avalible on the Unity Asset Store)
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Added my DYNAMIC: Weather Weather Manager
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Added my DYNAMIC: Day And Night Manager
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Added my DYNAMIC: VFX- Rain
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Replaced First Person Controller with my DYNAMIC: First Person Controller (avalible on the Unity Asset Store)
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- Book of the Dead: Unity Companion License
- Published by: MoveRotateResize
- Created by: Gregory Wells-Bruneau