A game I'm working on in Rust. There is no real gameplay plan. This is mostly a proof-of-concept/learning experience.
$ git clone git@github.com:MovingtoMars/moba.git
$ cd moba
$ cargo build --release
Two binaries are built, client
and server
.
In one terminal, run ./target/release/server
.
In another terminal, run ./target/release/client -u "username"
.
By default, the client connects to localhost.
You may get better performance using the SDL2 backend.
$ cargo build --release --features sdl2