Pinned Repositories
Banjo-Precomp
Example project of using a "Precomp" setup for working with Banjo-Kazooie decomp
banjo-tooie
WIP Banjo Tooie Decompilation w/ Splat
f3dex2
Matching and mostly documented disassemblies of the F3DEX2/F3DZEX2 N64 RSP microcode family
N64-Cache-Emulation-Tests
Small ROM that runs some tests to determine if cache is being emulated correctly
N64-Precomp-Example
Example project of using a "Precomp" setup for working with in-progress decomps
Paper-Mario-Precomp
papermario
WIP decompilation of Paper Mario
qoi_n64
Modification of the qoi image format (https://github.com/phoboslab/qoi) that targets RGBA16 images for N64
sm64-lighting-engine
WIP lighting engine for sm64 that supports F3DZEX point lights
tex_sampling_rom
N64 ROM for testing texture tile sampling parameters
Mr-Wiseguy's Repositories
Mr-Wiseguy/f3dex2
Matching and mostly documented disassemblies of the F3DEX2/F3DZEX2 N64 RSP microcode family
Mr-Wiseguy/banjo-tooie
WIP Banjo Tooie Decompilation w/ Splat
Mr-Wiseguy/sm64-lighting-engine
WIP lighting engine for sm64 that supports F3DZEX point lights
Mr-Wiseguy/N64-Cache-Emulation-Tests
Small ROM that runs some tests to determine if cache is being emulated correctly
Mr-Wiseguy/papermario
WIP decompilation of Paper Mario
Mr-Wiseguy/qoi_n64
Modification of the qoi image format (https://github.com/phoboslab/qoi) that targets RGBA16 images for N64
Mr-Wiseguy/tex_sampling_rom
N64 ROM for testing texture tile sampling parameters
Mr-Wiseguy/F3DEX2Decoder
C#/.NET Core F3DEX2 displaylist decoder
Mr-Wiseguy/gltf64
glTF to N64 model converter, supports custom glTF extensions to encode N64 rendering properties
Mr-Wiseguy/libmario
Setup for compiling sm64 decomp into a shared object/DLL that can be used in other projects
Mr-Wiseguy/marioparty3
Decompilation of Mario Party 3 for N64
Mr-Wiseguy/mariotester
Blender plugin for use with libmario to let you test your levels directly in Blender
Mr-Wiseguy/spimdisasm
N64 MIPS disassembler
Mr-Wiseguy/mp1
Mario Party 1 US Decomp
Mr-Wiseguy/Power-Struggle-Level-Editor
Level editor for the grid-based levels of Power Struggle (https://github.com/TheShaders/PowerStruggle), made in Godot
Mr-Wiseguy/rabbitizer
MIPS instruction decoder
Mr-Wiseguy/splat
A binary splitting tool to assist with decompilation and modding projects
Mr-Wiseguy/asm-processor
Mr-Wiseguy/bk_rom_compressor
Mr-Wiseguy/fast64
Mr-Wiseguy/gltf64-blender
Mr-Wiseguy/kmc-gcc-wrapper
Wrapper application for running kmc gcc binaries on a modern platform
Mr-Wiseguy/mips-gcc-2.7.2
Builds of gcc 2.7.2 targeting mips (tailored to match kmc-gcc output)
Mr-Wiseguy/sssv
Space Station Silicon Valley N64 Decomp
Mr-Wiseguy/asm-differ
Diff script for MIPS assembly
Mr-Wiseguy/rarezip
library version gzip v1.2.4 with foreign function interfaces to multiple languages
Mr-Wiseguy/ultralib
Reverse engineering of libultra
Mr-Wiseguy/lnkconv
Converter for sn sdk object files
Mr-Wiseguy/pcsx-redux
Latest iteration on the PCSX emulator, heavily focused on development, debuggability, and reverse engineering.
Mr-Wiseguy/powerstruggle-web