C++ graphics/game Engine using OpenGL as the graphics API, and using SDL and GLM as libraries.
- Editor Console
- Editor Window
- Basic Hierarchy
- GameStates
- Normal Mapping
- Parallax Mapping
- Shadow Mapping
- Cube Mapping
- Blinn Phong
- Toon Shader
- Shadow and Parallax Mapping in the same shaders
- Full fleshed out Hierarchy
- Axis Lines
- Raycasting
Room assets made by https://www.artstation.com/zurovsky
©2020 Pedro Parreira