/godot_camera_transition

Camera transition is a simple solution to transition seamlessly between multiple cameras in both 2D and 3D.

Primary LanguageGDScriptMIT LicenseMIT

Camera transition

Camera transition is a simple solution to transition seamlessly between multiple cameras in both 2D and 3D.

How to install

Download and place the addons under the addons of your project. This should look like addons/camera_transition.

Then add the camera_transition.tscn scene as an autoload. Under Project Settings > Autoload select the addons/camera_transition/camera_transition.tscn scene and use the node name CameraTransition and click add.

The global variable should be enabled by default when you add it. You can now access CameraTransition from anywhere.

How to use

2D

Call the function CameraTransition.transition_camera2D() with your cameras and the transition time.

CameraTransition.transition_camera2D($Camera2D1, $Camera2D2, 3.0) will transition from $Camera2D1 to $Camera2D2 in 3 seconds.

3D

Call the function CameraTransition.transition_camera3D() with your cameras and the transition time.

CameraTransition.transition_camera2D($Camera1, $Camera2, 3.0) will transition from $Camera1 to $Camera2 in 3 seconds.

Demo

You can check the 2D & 3D demos under the demo folder. Run main.tscn to try the demo.

If you want to learn more about this technique, you can watch the video I made about it.

License

This addon is using the MIT license, for mor info read LICENSE.