The goal is to safely navigate around a virtual highway with other traffic driving +/-10 MPH of the 50 MPH speed limit. The car's localization and sensor fusion data is provided. There is also a sparse map list of waypoints around the highway.
- The car should try to go as close as possible to the 50 MPH speed limit (passing slower traffic when possible). Note that other cars will try to change lanes too.
- The car should avoid hitting other cars at all cost as well as driving inside of the marked road lanes at all times, unless going from one lane to another.
- The car should be able to make one complete loop around the 6,946m highway.
- The car should'nt experience total acceleration greater than 10 m/s^2 and jerk greater than 10 m/s^3.
Since the car is trying to go 50 MPH, it should take about 5 minutes to complete 1 loop.
Simuly run these commands:
mkdir build
cd build/
cmake .. && make
./path_planning
or simply run run_me.sh
after creating the build
directory (mkdir build && chmod +x run_me.sh && ./run_me.sh
)
- Car also has a relatively gentle acceleration (
0.20
which is under the required10 m/s^2
acceleration limit). - Car uses the
spline
library to calculate smooth movements for future waypoints which prevents large acceleration and jerk. - Previous waypoints are considered while creating new waypoints to ensure a smooth and continuous drive.
- Model contains a
MAX_SPEED
of 49.0 MPH and will only proceed faster if there is no car in front of the lane it is pursuing (no car directly in front of it or in the lane it is attempting to change to).
- Car will default to the middle lane but will try and go to the left or right lane if there is a car blocking the immediate front (within 30 meters of car).
- Car uses the same smoothing techniques when changing lanes.
- Car will smoothly decelerate if a car is directly in front of it (within 30 m)
- Car will not move into a new lane if it estimates a car will be within 30 meters in front of it during the lane change.
The map of the highway is in data/highway_map.txt
where each waypoint in the list contains [x,y,s,dx,dy]
values.
x
andy
are the waypoint's map coordinate positions
value is the distance along the road to get to that waypoint in metersdx
anddy
values define the unit normal vector pointing outward of the highway loop
Here is the data provided from the Simulator to the C++ Program
["x"]
The car's x position in map coordinates["y"]
The car's y position in map coordinates["s"]
The car's s position in frenet coordinates["d"]
The car's d position in frenet coordinates["yaw"]
The car's yaw angle in the map["speed"]
The car's speed in MPH
Note: Return the previous list but with processed points removed, can be a nice tool to show how far along the path has processed since last time.
["previous_path_x"]
The previous list of x points previously given to the simulator["previous_path_y"]
The previous list of y points previously given to the simulator
- ["end_path_s"] The previous list's last point's frenet
s
value - ["end_path_d"] The previous list's last point's frenet
d
value
A list of all other car's attributes on the same side of the road. (No Noise)
["sensor_fusion"] A 2d vector of cars and then that car's:
- unique ID
x
position in map coordinatesy
position in map coordinatesx
velocity in m/sy
velocity in m/ss
position in frenet coordinatesd
position in frenet coordinates
The highway's waypoints loop around so the frenet s
value (distance along the road) goes from 0 to 6945.554.
- Make a build directory:
mkdir build && cd build
- Compile:
cmake .. && make
- Run it:
./path_planning
-
The car uses a perfect controller and will visit every (x,y) point it recieves in the list every .02 seconds. The units for the (x,y) points are in meters and the spacing of the points determines the speed of the car. The vector going from a point to the next point in the list dictates the angle of the car. Acceleration both in the tangential and normal directions is measured along with the jerk, the rate of change of total Acceleration. The (x,y) point paths that the planner recieves should not have a total acceleration that goes over 10 m/s^2, also the jerk should not go over 50 m/s^3. (NOTE: As this is BETA, these requirements might change. Also currently jerk is over a .02 second interval, it would probably be better to average total acceleration over 1 second and measure jerk from that.
-
There will be some latency between the simulator running and the path planner returning a path, with optimized code usually its not very long maybe just 1-3 time steps. During this delay the simulator will continue using points that it was last given, because of this its a good idea to store the last points you have used so you can have a smooth transition. previous_path_x, and previous_path_y can be helpful for this transition since they show the last points given to the simulator controller with the processed points already removed. You would either return a path that extends this previous path or make sure to create a new path that has a smooth transition with this last path.
- cmake >= 3.5
- All OSes: click here for installation instructions
- make >= 4.1
- Linux: make is installed by default on most Linux distros
- Mac: install Xcode command line tools to get make
- Windows: Click here for installation instructions
- gcc/g++ >= 5.4
- Linux: gcc / g++ is installed by default on most Linux distros
- Mac: same deal as make - [install Xcode command line tools]((https://developer.apple.com/xcode/features/)
- Windows: recommend using MinGW
- uWebSockets
- Run either
install-mac.sh
orinstall-ubuntu.sh
. - If you install from source, checkout to commit
e94b6e1
, i.e.git clone https://github.com/uWebSockets/uWebSockets cd uWebSockets git checkout e94b6e1
- Run either