/random_ship_generator

Temporary until ideas are organized

Primary LanguageJavaScriptMIT LicenseMIT

Roguelike procedurally generated shmup game style

Show a lot of small random pictures to explore ideas.

Demo

Sources: EN, RU.

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https://en.m.wikipedia.org/wiki/Shepard_tone For progressive intensity buildup, bgm can progressively from level to level move up in key pitch in a way that corresponds to shepard tones

https://en.m.wikipedia.org/wiki/Generative_music#:~:text=Generative%20music%20is%20a%20term,is%20created%20by%20a%20system

hopefully a reverse GAN or sth can generate a continuous stream of enemy behaviour and obstacles/animation locations based on training with other shmups

https://gamedev.stackexchange.com/questions/17859/how-to-write-ai-bots-that-can-autoplay-a-shoot-em-up-game

https://nv-tlabs.github.io/gameGAN/

http://www.gvgai.net/

https://graphics.c.u-tokyo.ac.jp/hp/en/archives/790

https://lospec.com/procedural-pixel-art-generator/

https://github.com/Mawiszus/TOAD-GAN this one

AND THIS https://prilik.com/ANESE/wideNES

WOOOOOOOOOHOOOOOOOOOOOOOOOOOOOOOOOO