Show a lot of small random pictures to explore ideas.
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https://en.m.wikipedia.org/wiki/Shepard_tone For progressive intensity buildup, bgm can progressively from level to level move up in key pitch in a way that corresponds to shepard tones
hopefully a reverse GAN or sth can generate a continuous stream of enemy behaviour and obstacles/animation locations based on training with other shmups
https://nv-tlabs.github.io/gameGAN/
https://graphics.c.u-tokyo.ac.jp/hp/en/archives/790
https://lospec.com/procedural-pixel-art-generator/
https://github.com/Mawiszus/TOAD-GAN this one
AND THIS https://prilik.com/ANESE/wideNES
WOOOOOOOOOHOOOOOOOOOOOOOOOOOOOOOOOO