MrNothing's Stars
CorentinJ/Real-Time-Voice-Cloning
Clone a voice in 5 seconds to generate arbitrary speech in real-time
facebookresearch/segment-anything
The repository provides code for running inference with the SegmentAnything Model (SAM), links for downloading the trained model checkpoints, and example notebooks that show how to use the model.
XingangPan/DragGAN
Official Code for DragGAN (SIGGRAPH 2023)
tipsy/profile-summary-for-github
Tool for visualizing GitHub profiles
lllyasviel/style2paints
sketch + style = paints :art: (TOG2018/SIGGRAPH2018ASIA)
frappe/charts
Simple, responsive, modern SVG Charts with zero dependencies
google/dopamine
Dopamine is a research framework for fast prototyping of reinforcement learning algorithms.
google-ar/arcore-android-sdk
ARCore SDK for Android Studio
tronprotocol/java-tron
Java implementation of the Tron whitepaper
Syomus/ProceduralToolkit
Procedural generation library for Unity
andreruffert/rangeslider.js
🎚 HTML5 input range slider element jQuery polyfill
MrNothing/AI-Blocks
A powerful and intuitive WYSIWYG interface that allows anyone to create Machine Learning models!
yasirkula/UnitySimpleFileBrowser
A uGUI based runtime file browser for Unity 3D (draggable and resizable)
EnVision-Research/LucidDreamer
Official implementation of "LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matching"
gasgiant/FFT-Ocean
FFT ocean for Unity
Venemo/node-lmdb
Node.js binding for lmdb
Scrawk/Marching-Cubes-On-The-GPU
A implementation of the marching cubes algorithm on the GPU in Unity.
SlightlyMad/AsyncTextureReader
Get texture data asynchronously in Unity 5
MrNothing/General-AI-Modules
AI modules that generalize basic concepts.
MrNothing/Consciousness
An attempt at defining consciousness and suggesting a model for implementing it.
MrNothing/Unity-References-Finder
A Unity editor extension allowing you to find all references to a GameObject and its components in a Scene.
MrNothing/Linear-Interpolation-Blender-Tool
This solution provides tools to procedurally generate meshes using Linear Interpolation