Pinned Repositories
UniversitySecondYearTerrain
A second year graphics ICA to generate and tessellate terrain based on a heightmap.
UniversityFinalYearPhysics
A Unity project where I had to implement a basic physics engine as part of my final year at University.
UniversitySecondYearPhysics
A second year piece of work demonstrating basic physics simulation and some collision detection.
UniversitySecondYearSponza
An introduction to OpenGL rendering featuring Sponza.
ZoomaniaUE4Code
The C++ source code for a game demo called Zoomania World Cup, the demo was built using Unreal Engine 4
breez
breezmobile
Lightning Network mobile client
CMakeTesting
Playing with CMake
Denjin
A game engine written in D.
MrPeteypoo's Repositories
MrPeteypoo/breezmobile
Lightning Network mobile client
MrPeteypoo/breez
MrPeteypoo/doc
MrPeteypoo/nfc_in_flutter
Cross-platform flutter plugin for reading and writing NFC tags
MrPeteypoo/rotki
A portfolio tracking, analytics, accounting and tax reporting application that protects your privacy
MrPeteypoo/FASTBuild-Dashboard
A GUI for FASTBuild
MrPeteypoo/fastbuild
High performance build system for Windows, OSX and Linux. Supporting caching, network distribution and more.
MrPeteypoo/UniversityFinalYearGraphics
A final year graphics programming project where I had to build an OpenGL renderer for a Sponza scene.
MrPeteypoo/UniversityDenjin
A 3D game engine written in D as part of my final year project at University.
MrPeteypoo/UnrealEngineCompilationUsingFastBuild
Compile Unreal Engine 4.22 using FastBuild
MrPeteypoo/DerelictSFML2
A dynamic binding to SFML2 for the D Programming Language.
MrPeteypoo/DSFML
DSFML is a D binding of SFML
MrPeteypoo/Paraden
MrPeteypoo/Denjin
A game engine written in D.
MrPeteypoo/DenjinTechDemo
A tech demo showing off the graphical capabilities of Denjin
MrPeteypoo/DerelictGLFW3
Dynamic and static bindings to GLFW 3 for the D Programming Language.
MrPeteypoo/WaterEngine
This came out of a second year University project for a module called Game Engine Construction.
MrPeteypoo/ZoomaniaUE4Code
The C++ source code for a game demo called Zoomania World Cup, the demo was built using Unreal Engine 4
MrPeteypoo/UniversityFinalYearPhysics
A Unity project where I had to implement a basic physics engine as part of my final year at University.
MrPeteypoo/UniversitySecondYearBadger
A C++ application using Ogre which features a controllable vehicle and a vehicle which follows a set of points as a bezier curve.
MrPeteypoo/UniversitySecondYearSponza
An introduction to OpenGL rendering featuring Sponza.
MrPeteypoo/UniversitySecondYearTerrain
A second year graphics ICA to generate and tessellate terrain based on a heightmap.
MrPeteypoo/UniversitySecondYearPhysics
A second year piece of work demonstrating basic physics simulation and some collision detection.
MrPeteypoo/UniversitySecondYearGameServer
A university module which required us to develop a TCP and UDP server in Erlang.
MrPeteypoo/UniversitySecondYearRRTAlgorithm
A small ICA where we were tasked to implement the RRT algorithm with various different map files.
MrPeteypoo/UniversityFirstYearFlakySnakey
Flaky Snakey is a first year university project I done where we had to make a game inspired by the classic Snake game using object-orientation techniques to achieve the goal.
MrPeteypoo/UTS
Developed during my first year at College, UTS utilises VBA with Excel to provide automated generation and management of BTEC units.
MrPeteypoo/UniversityFinalYearProject
A basic game showcasing the capabilities of Denjin, a 3D game engine written in D.
MrPeteypoo/CMakeTesting
Playing with CMake
MrPeteypoo/UniversityMultimodalLevelEditor
A C#/WPF based level editor for the first term ICA of Multimodal Interfaces for Games.