/SquishyAPI

Primary LanguageLuaOtherNOASSERTION

SquishyAPI

Discord tag: mrsirsquishy

Current Feature List:

  • Eye Movement: moves an eye based on the head rotation that should work with any general eye type.

  • Tail Physics: This will add physics to your tails when you spin, move, jump, etc. Has the option to have an idle tail movement, and can work with a tail with any number of segments.

  • Ear Physics: This adds physics to your ear(s) when you move, and has options for different ear types.

  • Crouch Animation(returned): Allows you to easily set a crouch pose, or crouch/uncroch animations, and even crawl/uncrawl animations/poses

  • Bewb Physics: This can add bewb physics to your avatar, which for some reason is also versatile for non-tiddy related activities

  • Randimation: Used to be known as squapi.blink, this will randomly play a given animation, most commonly used for blinking

  • Hover Point: Used to be known as squapi.floatPoint, this will allow you to have an object float naturally to it's normal position.(with optional experimental collision)

  • Vanilla Leg: This applies vanilla leg movement to a given object, but allows you to modify the strength of the movement and enable/disable it on command.(example use: legs under a dress)

  • Vanilla Arm: Like above, but arm

  • Bounce Walk: Makes your avatar bounce when they walk.

  • First Person Hand: Allows you to have more control over displaying your hand in first person, or even just having a custom element for your hand.

  • *Smooth Head: Smooths your head movement with additional depth added to it, squapi.smoothTorso and squapi.smoothHeadWithNeck have been removed, and instead these capabilities have been given to smooth head. You can input either a single head element like normal, or you can input a table of elements(for example torso, neck, head) and the rotation can be distributed between these.

  • (advanced)Bounce object has been replaced by BERP, which is cleaner and more consistent, and works with respect to dt.(also has been added BERP3D for 3d vectors)