Use Push Message services in your libGDX game.
- Firebase Cloud Messaging (Android)
- Apple Push Notification Service (iOS)
The library provides an interface IPushMessageProvider
that you reference in your core code. Your platform-dependant
launchers instantiate an actual implementation of the interface.
Every implemented game service client has its own project you can decide to include or not.
See the corresponding example project and the subprojects readme files for further documentation.
This project is published to the Sonatype Maven repository. You can integrate the lib into your project by just adding the dependencies to your build.gradle
file.
Define the version of this API right after the gdxVersion:
gdxVersion = '1.9.8' //or a later gdx version you use
pushMsgsVersion = '1.0.0'
Then add the needed dependencies to each subproject:
Core:
compile "de.golfgl.gdxpushmessages:gdx-pushmessages-core:$pushMsgsVersion"
HTML:
compile "de.golfgl.gdxpushmessages:gdx-pushmessages-core:$pushMsgsVersion:sources"
Add the following line to your HTML GdxDefinition.gwt.xml:
<inherits name="de.golfgl.gdxpushmessages.gdx_pushmsgs_gwt" />
To build from source, clone or download this repository, then open it in Android Studio. Perform the following command to compile and upload the library in your local repository:
gradlew clean uploadArchives -PLOCAL=true
See build.gradle
file for current version to use in your dependencies.
Initialize the push message client when you need to have it active (at game start or after your user consented to receive messages):
pushProvider.initService(listener)
The listener is a class implementing IPushMessageListener
provided by you if you need it. It will receive push
messages while your game is running. Handling messages when your game is not running depends of the used platform and
service, see the subprojects for documentation.
You can get help on the libgdx discord.
The project is licensed under the Apache 2 License, meaning you can use it free of charge, without strings attached in commercial and non-commercial projects. We love to get (non-mandatory) credit in case you release a game or app using this project!