/gdx-websockets

libGDX websockets implementation

Primary LanguageJavaApache License 2.0Apache-2.0

libGDX Web Sockets

Fork of czyzby's websockets, which seem to be unmaintained.

See there for examples.

Default libGDX Net API provides only TCP sockets and HTTP requests. This library aims to add client-side web sockets support. It works on all platforms targeted by libGDX.

Dependencies

If you don't have already, add Jitpack to your repositories:

    maven { url "https://jitpack.io" }

Gradle dependency (for libGDX core project):

         compile "com.github.MrStahlfelge.gdx-websockets:core:$wsVersion"

GWT module:

         <inherits name='com.github.czyzby.websocket.GdxWebSocket' />

Desktop/Android/iOS:

         compile "com.github.MrStahlfelge.gdx-websockets:common:$wsVersion"

(based on nv-websocket-client)

GWT:

        compile "com.github.MrStahlfelge.gdx-websockets:core:$wsVersion:sources"
        compile "com.github.MrStahlfelge.gdx-websockets:html:$wsVersion"
        compile "com.github.MrStahlfelge.gdx-websockets:html:$wsVersion:sources"

GWT module:

        <inherits name='com.github.czyzby.websocket.GdxWebSocketGwt' />

Extensions

  • gdx-websocket-serialization: a custom serialization mechanism, not based on reflection. Alternative to JSON-based communication. More verbose, but gives you full control over (de)serialization process. Useful for performance-critical applications.

Basic usage

Initialization

Make sure to call CommonWebSockets.initiate() in DesktopLauncher/AndroidLauncher/IOSLauncher launchers before creating web sockets:

        // Initiating web sockets module - safe to call before creating application:
        CommonWebSockets.initiate();
        new LwjglApplication(new MyApplicationListener());

In HTMLLauncher, make sure to call GwtWebSockets.initiate() before creating web sockets:

        @Override
        public ApplicationListener createApplicationListener() {
            // Initiating web sockets module - safe to call before creating application listener:
            GwtWebSockets.initiate();
            return new MyApplicationListener();
        }

Connecting to a server

        WebSocket socket = WebSockets.newSocket(WebSockets.toWebSocketUrl(address, port));
        socket.setSendGracefully(true);
        socket.addListener(new WebsocketListener() { ... });
        socket.connect();

Changes

1.5 -> 1.6

  • Added AbstractWebSocketListener, which handles object deserialization and logs errors. This is a solid base for your WebSocketListener implementation if don't use pure string-based communication.
  • Added WebSocketHandler, which extends AbstractWebSocketListener even further. Instead of dealing with raw Object types and having to determine packet type on your own, you can register a Handler to a specific packet class and it will be invoked each time a packet of the selected type is received.
  • Added default Serializer implementation: JsonSerializer. Uses LibGDX Json API to serialize objects as strings.
  • Added WebSockets#DEFAULT_SERIALIZER. Modify this field to automatically assign serializer of your choice to all new web socket instances.
  • Added Base64Serializer. Uses LibGDX Base64Coder API to encode and decode the data to and from BASE64. Wraps around an existing serializer.
  • Added custom serialization in gdx-websocket-serialization library. ManualSerializer is an alternative to the default JsonSerializer.
  • Added WebSockets#closeGracefully(WebSocket) null-safe utility method. Attempts to close the passed web socket and catches any thrown exceptions (their message is logged using Gdx.app.debug method). If passed web socket is null, it will be ignored. Useful for application disposing methods, when you don't exactly care if the web socket is not properly closed and have to continue disposing other native assets, even if close() call fails.