Pinned Repositories
cayman-blog
Cayman Blog is a Jekyll theme for GitHub Pages, based on Cayman theme
Command-Line-Filter-Base
Filters a file based on the command line parameters passed.
Dr.Nim
A simple version of multi-pile NIM between player and Dr.Nim
ExtraCreditsXmasJam
As December arrives, we're ready to, once again, talk about the goodness that games have brought to our lives... so let's make EVEN MORE games that bring good to the world!
godot
Godot Engine – Multi-platform 2D and 3D game engine
Godot-CI-CD
Continuous Deployment for Godot Game Engine Projects
jekyll
:globe_with_meridians: Jekyll is a blog-aware static site generator in Ruby
My-Interactive-Story
Observer-Pattern
A Observer Pattern using Dry Erase markers as an example.
Project-Card
Card Based Games using Godot Game Engine
Mtaethefarmer's Repositories
Mtaethefarmer/Project-Card
Card Based Games using Godot Game Engine
Mtaethefarmer/Godot-CI-CD
Continuous Deployment for Godot Game Engine Projects
Mtaethefarmer/cayman-blog
Cayman Blog is a Jekyll theme for GitHub Pages, based on Cayman theme
Mtaethefarmer/Command-Line-Filter-Base
Filters a file based on the command line parameters passed.
Mtaethefarmer/Dr.Nim
A simple version of multi-pile NIM between player and Dr.Nim
Mtaethefarmer/ExtraCreditsXmasJam
As December arrives, we're ready to, once again, talk about the goodness that games have brought to our lives... so let's make EVEN MORE games that bring good to the world!
Mtaethefarmer/godot
Godot Engine – Multi-platform 2D and 3D game engine
Mtaethefarmer/jekyll
:globe_with_meridians: Jekyll is a blog-aware static site generator in Ruby
Mtaethefarmer/My-Interactive-Story
Mtaethefarmer/Observer-Pattern
A Observer Pattern using Dry Erase markers as an example.
Mtaethefarmer/Rockoban
Game created during the 100 Days of Game Development Challenge
Mtaethefarmer/RummiKub-Solver
Rummikub Solver would find whether or not it was possible to play the hand using legal runs and groups
Mtaethefarmer/SaucerPerSecond
Mtaethefarmer/VolumetricLighting
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights