/facesjs

A JavaScript library for generating vector-based cartoon faces

Primary LanguageHTMLApache License 2.0Apache-2.0

faces.js

A JavaScript library for generating vector-based cartoon faces

See a live demo here.

Why?

I wrote this to generate random cartoon faces for players in Basketball GM and other games. You can use it for similar purposes, or other purposes.

Help wanted!

I am not an artist! The faces look kind of shitty! If you would like to help, please keep reading. With version 2 of faces.js, it will hopefully be easier for people to contribute. Even if you're new to programming or to JavaScript, I am happy to help you.

Installation

npm install --save facesjs

or

yarn add facesjs

Use

Import it with ES modules:

import { display, generate } from "facesjs";

or CommonJS:

const { display, generate } = require("facesjs");

Then, generate a random face:

const face = generate();

And display it:

// Display in a div with id "my-div-id"
display("my-div-id", face);

// Display in a div you already have a reference to
const element = document.getElementById("my-div-id");
display(element, face);

If you'd like a non-random face, look inside the face variable and you'll see all the available options for a manually constructed face.

Overrides

Both display and generate accept an optional final argument, specifying values to override either the randomly generated face (for generate) or the supplied face (for display). For instance:

# Generate a random face that always has blue skin
const face = generate({ body: { color: "blue" } });

# Display a face, but impose that it has blue skin
display("my-div-id", face, { body: { color: "blue" } });

Options

The generate function takes a second optional arguement, which takes in extra parameters for player creation, in the form of an object.

Generate a female/male face (default is male):

const face = generate(null, { gender: "female" });

Assign a race attribute that can be white, black, asian, or brown (default is random):

const face = generate(null, { race: "white" });

Or both together:

const face = generate(null, { gender: "female", race: "asian" });

Exporting SVGs

API

You can use faceToSvgString to convert a face object to an SVG string.

import { faceToSvgString, generate } from "facesjs";

const face = generate();
const svg = faceToSvgString(face);

You can also specify overrides, similar to display:

const svg = faceToSvgString(face, { body: { color: "blue" } });

CLI

You can also use facesjs as a CLI program. All of the functionality from generate and display are available on the CLI too.

Examples

Output a random face to stdout:

$ npx facesjs

Generage a blue female face and output to stdout:

$ npx facesjs -j '{"body":{"color":"blue"}}' -g female

Generage a male white face and save it to test.svg:

$ npx facesjs -r white -o test.svg

Options

-h, --help          Prints this help
-o, --output        Output filename to use rather than stdout
-f, --input-file    Path to a faces.js JSON file to convert to SVG
-j, --input-json    String faces.js JSON object to convert to SVG
-r, --race          Race - white/black/asian/brown, default is random
-g, --gender        Gender - male/female, default is male

--input-file and --input-json can specify either an entire face object or a partial face object. If it's a partial face object, the other features will be random.

Development

Running yarn run start will do a few things:

  1. Give you a URL to open the face viewer UI in your browser
  2. Watch for changes to the code
  3. Watch for changes to the facial feature SVG files
  4. Update the face viewer UI when any code or SVG changes

This lets you immediately see your changes as you work.

Adding new facial features

Each face is assembled from multiple SVGs. You can see them within the "svg" folder. If you want to add another feature, just create an SVG (using a vector graphics editor like Inkscape) and put it in the appropriate folder. It should automatically work. If not, it's a bug, please let me know!

When creating SVGs, assume the size of the canvas is 400x600. For most features, it doesn't mater where you draw on the canvas because it will automatically identify your object and position it in the appropriate place. But for head and hair SVGs, position does matter. For those you do need to make sure they are in the correct place on a 400x600 canvas, same as the existing head and hair SVGs. Otherwise it won't know where to place the other facial features relative to the head and hair.

If you find it not quite placing a facial feature exactly where you want, it's because by default it finds the center of the eye/eyebrow/mouth/nose SVG and places that in a specific location. If that's not good for a certain facial feature, that behavior can be overridden in code. For instance, see how it's done in display.js for the "pinocchio" nose which uses the left side of the SVG rather than the center to place it.

If you want a brand new "class" of facial features (like facial hair, or earrings, or hats) you'll have to create a new subfolder within the "svg" folder and edit the code to recognize your new feature.

If you find any of this confusing, feel free to reach out to me for help! I would love for someone to help me make better looking faces :)

Technical details

Minimizing import size

If you generate and display faces in separate bundles, you can decrease file size by only including the display or generate function in each bundle. You can import the display and generate functions individually and rely on tree shaking from your bundler. ES modules:

import { display } from "facesjs";

or CommonJS:

const { generate } = require("facesjs");

Or, import them directly if you don't trust your bundler :). ES modules:

import generate from "facesjs/build/esmodules/generate";

or CommonJS:

const display = require("facesjs/build/commonjs/display");

Credits

dumbmatter wrote most of the code, TravisJB89 made most of the graphics, Lia Cui made most of the female graphics, and gurushida wrote the code to export faces as SVG strings.