This file was written for release 1.6 of DGD, Dworkin's Game Driver. DGD is a rewrite from scratch of the LPMud server. It runs on Windows, MacOS and many versions of Unix. The source repository for DGD can be found at: https://github.com/dworkin/dgd DGD's home page is at: http://www.dworkin.nl/dgd/ *** PLEASE NOTE *** DGD 1.6 is backward compatible with snapshots from DGD 1.5.6 and later, only. To upgrade to DGD 1.6, first upgrade to the latest 1.5.x version, recompile all objects, and create a non-incremental snapshot. This distribution is organized as follows: bin Installation binaries will be created here (Unix). doc Documentation, still very incomplete. mud A place to put the mudlib. src Where the source of DGD resides, and where you issue your `make' command on Unix. src/host/* Subdirectories for various platform-dependent files. tmp The place where temporary files, such as the swap file, are created by DGD. See the file doc/Platforms for help on compiling DGD on various platforms. Also consult the src/host/*/README file for your platform, if there is one. This version of DGD is released under the GNU Affero General Public License.