Mumsfilibaba
Rendering Engineer @ Crytek This is a personal account that is NOT affiliated with Crytek.
CrytekMalmö
Mumsfilibaba's Stars
adepke/VanguardEngine
Experimental DirectX 12 Rendering Engine
LinyanZ/YARenderer
A toy renderer built with directx12 and c++.
aantropov/sailor
A high-performance Vulkan multi-threaded rendering engine, incorporating advanced features such as Tile Based Rendering, Physically Based Rendering (PBR), and advanced lighting and shadow techniques.
logins/MoxieEngine
D3D12 Render Engine
just-the-docs/just-the-docs
A modern, high customizable, responsive Jekyll theme for documentation with built-in search.
qiutang98/flower
Miku fan-made free MikuMikuDacne renderer
ConfettiFX/The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
CedricGuillemet/ImGuizmo
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
bwrsandman/imgui-flame-graph
A Dear ImGui Widget for displaying Flame Graphs.
melak47/BorderlessWindow
basic win32 example of a borderless window (with aero shadows)
steaklive/DXR-Sandbox-GI
Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing, DXR
steaklive/EveryRay-Rendering-Engine
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
iOrange/rtxON
Simple Vulkan raytracing tutorials
diharaw/hybrid-rendering
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
mateeeeeee/Adria-DX12
Rendergraph-based graphics engine written in C++ using DirectX12
microsoft/D3D12TranslationLayer
A library containing utilities for mapping higher-level graphics work to D3D12
PanosK92/SpartanEngine
A game engine with an emphasis on real-time cutting-edge solutions
BinomialLLC/basis_universal
Basis Universal GPU Texture Codec
diharaw/helios
Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.
GameTechDev/XeGTAO
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
NVlabs/flip
A tool for visualizing and communicating the errors in rendered images.
IbexOmega/CrazyCanvas
Lambda Game Engine
premake/premake-core
Premake
KhronosGroup/MoltenVK
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
LukasBanana/LLGL
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
NVIDIA/Q2RTX
NVIDIA’s implementation of RTX ray-tracing in Quake II
microsoft/Xbox-ATG-Samples
Game development samples published by the Xbox Advanced Technology Group using the Xbox One XDK and for the Universal Windows Platform (UWP).