/Clientada

A client-based DataStore accessor for Roblox with anti-exploit features.

Primary LanguageLua

Clientada

What the hell does it do?

Ever struggled with local scripts needing DataStore data, and you have to make a server script, set up a remote function, and do so much?
Clientada solves this, Roblox's first client-side DataStore system.
It is built off Roblox's DataStore service and utilizes all their functions.
It uses a key (password, basically) safety system, that can be tailored to your needs.

Features

  • Read, write, update, and remove DataStores from the client easily, and safely.
  • A configurable key system, and an option to kick a client if the incorrect key is provide.
  • Full pcall protection on server, no pcalls on client required.
  • Simple, straightforward API, and setup.

Pros

  • No more needing to make use of a complicated remote function system to access data from client
  • Easy setup and use
  • Compatible with OrderedDataStores
  • Easily configurable to meet your needs
  • Nearly 100% exploiter proof

Note

This is still in beta, and some things may not be implemented or be glitchy.
DO NOT USE THIS IN A PRODUCTION DEPLOYMENT, UNLESS YOU ARE WILLING TO ACCEPT THE GLITCH TO VULNERABILITIES AND OR POSSIBLE GLITCHES

FAQ

Will this be compatible with DataStore2?

No, and I do not plan on implementing a system to do so. However, anyone is free to make a pull request adding compatibility.

How does the key system work?

A master key is set in a config module script. That key is a required argument for all functions in Clientada. You have the ability to change the key, and if the client issues a request and the key is not specified or is incorrect, then kick the player.