You will always find the full and updated course material over here: Unity Introduction by Marc Zaku
I recommend to always click on above link once per day!
This is a two-weeks' course to introduce you to Unity Programming. This course will conclude with a small Top-Down Game.
Official Grade | Internal Grade | Requirement |
---|---|---|
VG | Summa Cum laude (A*) | 90-100% |
VG | Magna Cum Laude (A) | 80-89% |
VG | Cum Laude (B) | 70-79% |
G | Passed (C) | 60-69% |
G | Barely Passed (D) | 50-59% |
U | Insufficient (E) | 1-49% |
U | Failed (F) | 0% |
Check out the Scoring Table to understand, what grade to expect depending on the features that you've implemented.
Learn about Custom Components in Unity
- Start the Assignment on Google and GitHub Classroom. Check Assignments with Google and GitHub Classroom
- Work your way through the Assignments 007: Unity Components and the slides mentioned in those assignments.
Learn about Unity Event Functions
- Work your way through the Assignments 008: Unity Event Functions and the slides mentioned in those assignments.
Learn about Ways of Communicating between Components and Game Objects
- Work your way through the Assignments 009: Communicating between Components and Game Objects and the slides mentioned in those assignments.
Learn about the Unity UI System
- Work your way through the Assignments 010: Unity UI System and the slides mentioned in those assignments.
Learn about Game-Object Lifetime
- Work your way through the Assignments 013: Unity Game Object Lifetime and the slides mentioned in those assignments.
Learn about Unity Serialization
- Work your way through the Assignments 014: Unity Serialization Basics and the slides mentioned in those assignments.
Learn about Scriptable Objects
- Work your way through the Assignments 015: Scriptable Objects and the slides mentioned in those assignments.
Learn about Time and Timing
- Work your way through the Assignments 017: Time and Timing and the slides mentioned in those assignments.
Learn about Reacting to Changes
- Work your way through the Assignments 018: Unity Reacting To Changes and the slides mentioned in those assignments.
Use this day to catch up with the mandatory deliverables.
- Make sure that you have all these Features implemented.
- Hand-In your assignment by 23:59 today.