mastermind is a project to implement the boardgame mastermind in python.
The purpose is that this as a limited scope exercise to practice python
and get familar with how github works.
I enjoy playing mastermind and I think I can usually crack a code in the game (4 slots, 6 available colors) in about 6 guesses. I wanted to test this by implementing the algorithm I use to play mastermind and run it thousands of times, checking to see if the average number of guesses required for this algorithm is around 6. I also want to see if I can tweak this algorithm or perhaps come up with a completely different algorithm that performs better.
Additional analysis can evaluate how algorithms perform when the number of pegs in a code and the number of colors is varied. It might be fun to plot that 3 space equation in mathematica or write a program where I have to interface between mathematica and my python program.