- Unity plugin for create skinned mesh in scene.
- Create flexible hose base on bezier curve.
- Create flexible hose base on anchor curve.
- Unity 5.0 or above.
- .Net Framework 3.5 or above.
-
BezierCurve : Define bezier curve.
-
HermiteCurve : Hermite curve in three dimensional space.
-
EllipseCurve : Ellipse curve.
-
HelixCurve : Helix curve.
-
SinCurve : Sin curve.
-
CurveHose : Define CurveHose to render dynamic hose mesh base on center curve.
-
BezierHose : Render dynamic hose mesh base on cubic bezier curve.
-
HermiteHose : Render dynamic hose mesh base on anchor vector animation curve.
-
CircleHose : Render dynamic hose mesh base on circle curve.
-
EllipseHose : Render dynamic hose mesh base on ellipse curve.
-
HelixHose : Render dynamic hose mesh base on helix curve.
-
SinHose : Render dynamic hose mesh base on sin curve.
- Demos in the path "MGS-SkinnedMesh/Scenes" provide reference to you.
- Bezier Hose Editor
- Hermite Hose Editor
- Circle Hose
- Ellipse Hose
- Sin Hose
- Helix Hose
- Machine Cable
- If you have any questions, feel free to contact me at mogoson@outlook.com.