The Advanced Vehicles Project demonstrates vehicle simulation using the jMonkeyEngine (JME) game engine.
- Vehicle Playground environment
- 5 vehicle models:
- Grand Tourer
- GTR Nismo
- pickup truck
- hatchback
- dune buggy
- vehicle customization:
- engine
- brakes
- automatic gearbox
- wheels
- tires with Pacejka model for friction (only the latitudinal forces are applied)
- suspension
- graphical user interface using the Lemur UI Toolkit:
- menus
- speedometer
- tachometer
- edit vehicle parameters
- effects:
- skid marks
- tire smoke
- engine/horn sounds
- F5 : toggle viewpoints between driver and chase camera
- Y : toggle the engine on/off
- W : accelerate forward
- S : apply brakes
- Space : apply handbrake
- E : accelerate in reverse
- A : steer left
- D : steer right
- H : sound the horn
- R : reset the vehicle to a parked state
- James Khan (aka "jayfella") initiated the Advanced Vehicles Project.
- Lennart Demes created the marble_01 textures.
- Sergej Majboroda created the quarry_03 texture.