5 month solo/team project
Destiny Venture is a first person, dungeon crawler, adventure, RPG, designed as an end of year project for NSCC game development concentration.
I want thank the developers that had helped out during a short development period for the 5 week NSCC capstone in May 2018. Special thanks as well to Case-EO from the UK for their mentoring during those 5 weeks on the project!
I had designed and created this title in February 2018 to the end of April 2018, which I had joined up with 3 other developers and expanded this game with more levels, enemies, and assets. Everyone had ended their work on the project at the end of May 2018 but after graduation I had continued development by added new features and polished every aspect of the game and ended development on July 17th 2018.
This game is 5 months old.
Jonathan Kynock ========================
- Flame temple level design *Warp portal programming
- Final temple level design
- Level assets prop Ideas
Luke White ========================
- OverWorld level design
- Sword combo prototype programming
- Debug level design (not shown)
Cory Sullivan ========================
- 3D prop models / textures (torches, hanging torches, bridge, crystals, big chests, spikes, moving platform, rocks)
- 3D enemy models / textures/ animations (Ice Golem, Fire Golem, Final Boss, Ghost (fire,phantom,frost))
Myke Wills ========================
- Lead Programmer (Programmed every aspect of this game besides mentioned above), menus, enemies states, all equipment, all pick up items, scene transition, store mechanics, weapon, health/stamina mechanics, game UI.
- Phantom temple level design
- Frost temple level design
- Main menu (title image, buttons, loading screen)
- UI design(icons, damage, freezing, burning)
- 3D models (hands, swords, eye enemy, phantom enemy, gauntlets, breasts and boots, pickup items, small chest)
- Animations(pushing, pulling, sword swinging, jumping, falling, small chest)
- Polished all 4 temples to look more vibrant and optimized.
- Redesigned temples and over world to better fit frame rate and game play.
- Music composer(main menu music, over world music, mini boss music, flame temple music, phantom temple music, frost temple music and final temple music.
- Designed map layout, map UI and pickups.
- Designed signs and sign encounter sound.
Special thanks to Freesound.org for their free sound effects. All sound effects other than the sign asset are credited to the people of freesound and are not part of my work at all. (pickup sounds, enemy sounds, sword swinging, player sounds, UI Sounds)
Full game with 4 temples & final boss.
https://www.youtube.com/watch?v=zl6GuxHVIdA&t=2493s
Since this became a team based project, the screenshots below are a display of my work only.