Polyliner early development
This plugin is currently being developed in Godot 3.4 and is not guaranteed to function in 3.3
Adds 3D thick line rendering capabilities.
Usage Instructions
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Create a LinePath3D node
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Setup the curve like you would with the Godot
Path
node.
Select the LinePath3D
, click the yellow-y "Add Points" icon at the top of the viewport and click around to create points.
To add handles to a point, click the greyish "Select Points" icon at the top of the viewport, hold Shift and click-and-drag on a point to add curve handles to it.
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???
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Profit!
You can drag-and-drop any of the shaders from addons/godot-polyliner/shaders/
into the "Shader" property slot. Remember to click "Make Unique" on it so you don't overwrite the original plugin data when you edit them.
To-Do
- Implement curve system with a fully custom "tangent"
- SpatialMaterial shader injection