Adds 20 new cards to the game!
- Hare
- +50% Movement Speed
- -50% Reload Time
- Turtle
- -25% Movement Speed
- -70% Block Cooldown
- Terminator
- Literally Buckshot, but better
- Slow Poke
- +100% Damage
- -15% Movement Speed
- -30% Bullet Speed
- Phantom
- Blocking makes you etherial for 1 second. While ethereal bullets pass through you, and your bullets pass through obstacles.
- Low Gravity
- -75% Gravity
- +25% Jump Height
- Quick Reflexes
- Automatically blocks incoming bullets
- +2s Block Cooldown
- Snake Attack
- Spawns deadly snakes where your bullet strikes!
- Excalibur
- Blocking will spawn swords around the player which will automatically attack nearby enemies.
- Hot Potato
- Leave a trail of burning fire in your wake!
- Smoke Grenade
- Fire a projectile that creates blinding smoke
- Adware
- Press
F
to toggle "Hacker Mode". When clicking on an enemy while activated they will be assaulted by annoying popups!
- Press
Quickhacks
- Short Circuit
- Quickhack: Stun your target for 1 second
- Hamper
- Quickhack: Half your target's movement for 5 seconds
- Burnout
- Quickhack: Deal direct damage, more effective against targets with low health
- Contagion
- Quickhack: Poison your target and anybody near them
- Reboot Optics
- Quickhack: Blur your targets screen for 5 seconds
If any quickhack owned
- RAM Upgrade
- Adds 2 RAM
- Overclock
- Increases RAM recharge rate by 63%
If all quickhacks owned
- Cyber Psychosis
- Significantly boost most stats
- Your chrome starts glitching when you take damage...
- Fixed bug where Excalibur swords could damage their owning player
- Player now cannot fire when selecting a quickhack or a quickhack target
- RAM Menu scale and visibility can now be configured from the CardsPlus mod menu (available in-game)
- Fixed maximum snake count not working in certain cases
- Fixed snake health bars not reflecting the correct values for non-host clients
- Added Reboot Optics quickhack
- Fixed Snake Attack snakes not moving properly
- Fixed Phantom not applying on pickup
- Fixed Hot Potato damage being multiplied by number of active players
- Implemented Cyberpunk class
- Implemented
ModsPlus
utilities
- Added "Quickhacks"
- Short Circuit
- Hamper
- Burnout
- Contagion
- Added Adware card
- Added Smoke Grenade card
- Added art for Snake Attack
- Changed Snake Attack description
- Reduced rarity of Snake Attack and Excalibur
- Added Hot Potato card
- Updated art for Excalibur
- Fixed (hopefully) bug where Excalibur effect lasts between rematches
- Fixed (hopefully) bug causing swords to last between fights
- Added Excalibur card
- Nerfed Turtle
- Turtle and Hare are no longable self-stackable
- Added a maximum number of snakes
- Snakes should now be destroyed at round end, instead of round start
- Increased Snake Attack rarity
- Fixed Snake Quote