/game-shooter

some experiments with Unreal Engine 4

Primary LanguageC++

grpc and protobuf

Currently all is compiled for windows x64; Compiled in release mode (as dynamic lib)

Libs in Source\ThirdParty\Libraries

Know resolved issues

modification if file UserGet.pb.cc

  • add #pragma warning( disable : 4125) in
  • Some memory delete... do not know
UserGetRequest::~UserGetRequest() {
  // @@protoc_insertion_point(destructor:UserGetRequest)
//  SharedDtor();
}

grpc microservice is https://github.com/biqasoft/auth-microservie

cmake -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=Release -BUILD_DLL=ON -DCMAKE_INSTALL_PREFIX=../../../../install ../..

Before run - move dll files (libprotobuf.dll, zlib.dll) from ThirdParty\Libraries to Binaries\Win64

// based on https://www.youtube.com/watch?v=JCjSyzXv9CQ