The Mixed Reality Extension SDK lets developers and community members extend the AltspaceVR host app's worlds with multi-user games and other dynamic experiences.
- Install Node.js 8.12 or newer, which includes NPM 6.4.1 or newer, from nodejs.org
The easiest way to start with the MRE SDK is to head over to the mixed-reality-extension-sdk-samples repo, and build it.
If you want to build the actual SDK itself, jump to Build and Run section of this document
- Written in TypeScript, and built on top of Node.js.
- Utilizes a traditional game engine-style client-server model. All logic runs on the server, but the client performs the most CPU intensive and latency-sensitive tasks: animation, collision, rigid body physics simulation, rendering, and input handling.
- Hides the complexity of multi-user synchronization and prediction, so developers focus on adding content, not debugging networking code.
- Designed to be secure for users, tolerate high latency, minimize server activity, and seamlessly blend with the AltspaceVR host app's native content.
- Quick to start: Clone this repo (or the samples repo), deploy an MRE locally, and see the extension running in the host app within minutes.
- We welcome contributions. Please see CONTRIBUTING.md if you are interested in helping out.
The SDK enables you to create extensions that can
- Modify the scene graph by loading GLTF assets and scene files, instantiating primitives or the host app's built-in assets, or programmatically build meshes.
- Create or load keyframe animations.
- Assign rigid body properties, physics forces, collision geometry, and have objects collide naturally with the host app world, or with other extensions.
- Apply input behaviors and register event handlers on the behaviors.
Developer Preview
This is an early developer preview, so there will be rough edges and bugs.
We would love for you to experiment with this SDK by deploying locally or using ngrok to invite friends to join while you test. However, during the developer preview phase we don't recommending deploying your app to cloud services. Until we reach the Feature Complete milestone, and in parallel with the AltspaceVR integration, there will be occasional breaking changes, which will require server redeploys.
The SDK also does not have a feature rich set of APIs yet. We have focused on the networking and synchronization, rather than adding more APIs. Expect this to improve over time.
The SDK should deploy anywhere Node.js works.
We want to deliver a feature-rich set of APIs, enabling creation of high quality, rich 3d experiences. There are many features we want to add, including
- User masking - hide actors and disable behaviors for a subset of users
- streaming and single-shot sound playback
- Additional input behaviors, such as grab&throw
- 2D UI layout system with standard UI controls
- Particle system
- Realtime lighting
- Rigid body constraints
- Input latency improvements
- Protocol optimization
- Rigid body physics state is not synchronized properly between users, so rigid body experiments should be done alone.
- Text labels always renders on top of all geometry
We prioritize quality over dates, but a reasonable guess would be
- December 2018 - inital public preview released.
- January/Febraury 2019 - regular beta updates. Occasional breaking changes.
- March 2019 - 1.0 release. At this point we expect the protocol to be stable enough to not require any server redeploys.
- Ongoing - We expect to continuously roll out new features, well beyond the 1.0 release.
From command prompt:
git clone http://github.com/microsoft/mixed-reality-extension-sdk
cd mixed-reality-extension-sdk\node
npm install
This will install all dependent packages. (and will do very little if there are no changes)npm run build
This should not report any errors.cd packages/apps/functional-tests
npm start
This should print "INF: Multi-peer Adapter listening on..."- See also: Using Visual Studio Code instead of command line
- In AltspaceVR, go to your personal home
- Make sure you are signed in properly, not a guest
- Activate the Space Editor
- Click Basics group
- Click on SDKApp
- For the URL field, please enter the URL (for example
ws://localhost:3901?test=rigid-body-test
for the functional test) - Click Confirm
You should now see a functional test scene load up inside AltspaceVR.
We recommend Visual Studio Code, a lightweight code editor, which is easy to use and offers full debugging capabilities for Node.js servers.
- Install from here: Visual Studio Code
- You may want to add the TSLint extension to get style tips - use View->Extensions(ctrl+shift+X), search for TSLint, click Install.
- To build: use Tasks->Run Build Task... (ctrl+shift+B), and you can select
npm: Build
for some or all packages. - To choose which MRE to launch: go to debugger sidebar: (ctrl+shift+D), and from the dropdown choose desired MRE.
- To launch the MRE server: use Debug->Start Debugging (F5). To stop the server: user Debug->Stop Debugging (shift+F5)
To learn about additional deployment options and multi-user testing in AltspaceVR, see DEPLOYING.md
To report issues and feature requests: Github issues page.
To chat with the team and other users: join AltspaceVR SDK Slack channel.
Or attend the biweekly AltspaceVR developer meetups.
Security issues and bugs should be reported privately, via email, to the Microsoft Security Response Center (MSRC) at secure@microsoft.com. You should receive a response within 24 hours. If for some reason you do not, please follow up via email to ensure we received your original message. Further information, including the MSRC PGP key, can be found in the Security TechCenter.
Code licensed under the MIT License.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.