SHIFT + ESCAPE
- quit the application,F11
- toggling fullscreen,
W
- brush tool (default)X
- rect fill toolE
- reset tile to nothing (eraser)SHIFT + X
- rect autotile fill toolUp and Down arrows
- scaling size of the tile,CTRL + DELETE
- delete tile from lookup (all occurrences of tile will be deleted),by renaming the tiles in the lookup, every tile in the grid will be replaced.
CTRL + T
- toggle tile modetile mode is when you want to add new tiles or delete them
ALT + E
- export tilesclassically you have two inputs, one for the tile group name and one for the tile name.
export feature will make so it will generate tiles from starting point to the end selection with each tiles having the selected tile size.
for example, you will start at 0x0 and end at 0x64 with the tile size being (32, 32) and name of the tile being "tiles":
you will have tiles:
(0, 0, 32, 32) - "tiles - 0x0",
(0, 32, 32, 32) - "tiles - 1x0",
(0, 64, 32,32) - "tiles - 2x0"
CTRL + E
- edit tilewhen editing tiles they aren't replaced, they make a new copy. making it replace could break the entire map, since the map is "indexed", that means each tile is a reference for a tile group and a tile in it.
<
or>
- toggle between editting group name and tile name
CTRL + S
- save output,CTRL + SHIFT + s
- save as,CTRL + O
- load world,
Q
- move project selection to leftE
- move project selection to right
right arrow
- new layer / change selection to the layer aboveleft arrow
- change selection to the layer below, you can't select layers below 0.CTRL + R
- rename layerSHIFT + DELETE
- deletes current layer
-
path of the image is absolute. If you want to use WorldD you have to change the path to be relative, otherwise there is a very high probability it will not work.