https://cardboard-wle.netlify.app/
These are component in wonderland engine designed for integrating user inputs from mobile based VR (google cardboard and similar mobile headsets) to Wonderland engine
This enables the user to look anywhere and move forward in the same direction by long pressing the click button ( usually seen in top of headsets )
Components :
Speed : How faster you want to move forward , default value is set to .02 meter/seconds
Starting delay : How much seconds should we wait after pressing the click button to start moving ( used when clickstart event is assigned to any other funtion)
Cardboard_camera : Use Vr camera for this parameter (eye left or eye right )
(add this component over the object in which you want to do the funtion on, after double clicking )
This enables User to do a funtion on double click. The default funtion is set to rotate the Object over time but you can change the function in Cardboard_double_click.js where it specifies replace with your funtion
Components :
Time gap :the time gap between the first click and second click which is required to trigger the funtion
Restrict players locomotion outside a rectangular space
left_bound : left boundary limit in meters
right_bound : right boundary limit in meters
front_bound : front boundary limit in meters
top_bound : top boundary limit in meters
restrictY : Tick to restrict Y axis of player in player's height ( boolian :true / false )
height : player's height in meters
Simple joystick controller for mobile, makes locomotion possible with touch events detects the events on left half of the screen
note: current implementation lacks visualisation
A Component to look around the scene with touch events. Detects events on right half of the screen